this post was submitted on 16 Apr 2024
197 points (96.2% liked)
Games
16723 readers
533 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
Rather than front-loading decisions in character creation, you get a bunch of more interesting choices to make at each level up, including an elegant multiclass system. In other systems, I feel like the only interesting things you get at level ups are just a few points here and there, and you already made all of your most important choices in the hours you spent creating your character. In 5e, just about every time I level up, I feel like I found a new gear to shift into. As a Fighter, for instance, there are tons of interesting choices to make at level 3 just within the Battle Master subclass, let alone other subclasses. The 5e rules sure aren't perfect, and I definitely haven't sampled every RPG system out there, but given that they all had old D&D rules to learn from and solve problems within, I think 5e solved a ton of them in really clever ways compared to others that I've tried. Character creation is just one of them.
Many classes do not get any choices at many levels. Sometimes the choices are thin.
Also calling 5e's multi classing system elegant is extremely generous. It works, some of the time, but it's extremely prone to making weaker characters with the occasional high power interaction.
Fate is an elegant system.
Also class-and-level is only one way to make a game. You could just not do that and open up whole new worlds.
True. But I'm also playing with Xanathar's and Tasha's, and with a choice of so many classes, you tend to gravitate towards the more interesting ones, so if one class is a dud, it doesn't weigh too heavily on the game when there are more interesting choices available.
You can, but it's not an inherent downside to have classes like this either. The things they're allowed to do and not allowed to do create some clear strengths and weaknesses.
In comparison to other games I've played I find this the opposite. Proficiency and ability scores basically never change after creation. And level ups allow for very very little decisions and distinction other than class.
5e is incredibly front loaded. In Pathfinder you get so much more choice as you level up.