jjjalljs

joined 1 year ago
[–] jjjalljs@ttrpg.network 3 points 19 hours ago (1 children)

it seems weird that the state can keep trying until they get the answer they want. Why is that protection only available later?

It wouldn't be a coin toss - the odds are heavily slanted in favor of the prosecutor. The defense has no role.

Also does this mean that those times cops didn't get indicted, the state could have tried again?

[–] jjjalljs@ttrpg.network 6 points 19 hours ago* (last edited 19 hours ago) (3 children)

Right, but that doesn't answer if they convene a grand jury for a specific alleged crime, and the grand jury says "no", can they try again with a new jury? For the same alleged crime? That seems like an obvious flaw in that they can just keep trying until they get an indictment and can proceed. There'd be no point in the grand jury step because it eventually returns an indictment.

Edit: Internet is telling me

Even if a grand jury does not indict an individual, the prosecutor can re-bring the same defendant before the grand jury on the same charges multiple times, although prosecutors will usually wait until a new grand jury is convened for especially high-profile cases. This is allowed because issues of double jeopardy do not attach until a person has been formally charged.

Which seems insane.

https://www.arnoldsmithlaw.com/who-decides-whether-or-not-i-will-be-charged-with-a-crime.html

Our legal system seems really bad, folks

[–] jjjalljs@ttrpg.network 7 points 21 hours ago (5 children)

You can keep convening grand juries against someone for the same event until they agree to indict? That seems dubious. And is especially damning in the context of police that don't get indicted and never go to trial.

[–] jjjalljs@ttrpg.network 44 points 1 day ago (21 children)

Mad that the grand jury didn't refuse to indict.

Hope the jury nullifies.

If he is found guilty, maybe it'll be time for unrest.

[–] jjjalljs@ttrpg.network 2 points 1 day ago

In my pandemic game, goblins were described as sort of perpetual teenagers. Some of them could be really smart, but a lot of them were impulsive, prone to going along with the group, and being kind of cruel.

They found a pack of goblins that had robbed some travelers... to steal their concert tickets. Most of them scattered, but they caught up with one. The monk decided not to punch this small humanoid in the face and instead asked "wtf are you all doing?"

The goblin told them they wanted to go to the show. the show! everyone's going to the show! (The show turned out to be put on by an evil warlock, and the players had to intervene to stop the bands from summoning a lord of pandemonium into the world. Everyone loves a battle of the bands)

The players essentially adopted this goblin, Windy, for the rest of the campaign. Windy learned to play drums and flute, and I think they eventually got them enrolled in wizard school.

[–] jjjalljs@ttrpg.network 1 points 1 day ago

I think there can be some intra-group tension when half the group is going for "how can we win this fight cleanly with minimal resources spent?" and half is going for "what would my character do? What would be dramatic?"

It's something to clear up in session 0, I think.

My personal fantasy right now is being part of a highly skilled and competent team. I'm tired of always being the three stooges.

Also bad: when part of the group wants to play for clean victory, and part of the group does but it really bad at it.

[–] jjjalljs@ttrpg.network 1 points 1 day ago

I don't think DND or close relatives is as good a first system as people think it is. It's very idiosyncratic. It wastes a lot of time with stuff like "8 is -1 and 14 is +2". But mostly I don't recommend it because at its core it is a resource management game, and that's not what most people imagine roleplaying is about. It will teach people bad habits, or at least habits that don't translate outside of DND + their group very well.

I like Fate. I think Fate is more intuitive and rewards creativity more consistently. You don't need to read long lists of classes and spells. It does, however, ask for a lot more creative input than DND does. You can't just be "Bob the fighter" and go. But it's a lot more rewarding when it does sing, IMO.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

Most social media is bad for you. I don't think this kind of ban is the right tool. But the idea that everyone would just delete Facebook and Instagram is a dream that will never happen.

The government could break up the megacorps though.

[–] jjjalljs@ttrpg.network 3 points 1 day ago (1 children)

It varies. It's pretty rare that it's working hours and I'm just goofing off for more than a couple minutes at a time. I look at lemmy when waiting for builds/deploys/etc. a hard ass boss might be like "do more work while that's happening!!" but that would be a net negative on overall productivity.

[–] jjjalljs@ttrpg.network 8 points 1 day ago

I think people have radically different ideas about what "minimal background information" is.

Some people think the Silmarillion is a suitable primer for their setting.

Some people have like one paragraph for the big picture, and one paragraph for each major faction.

There are players that would say both is too much.

I think a couple short paragraphs should be enough for a quick start for a custom setting, but I've had players that just refuse to read anything at all. As someone else said, it's makes it really hard to do some sort of stories if all the players are utter neophytes/amnesiacs/from-another-world/etc

I tried to do a game of Vampire once, but the players refused to read anything about the setting. All the political intrigue fell completely flat because they didn't understand what the different factions were looking for, nor did they understand how vampires worked.

That group might have just been kind of bad players, but I feel like bad players are more common than good. By "bad" I mean "doesn't think about the game very much, doesn't retain anything about the story or rules". They couldn't really do anything more complex than a simple dungeon crawl.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

What is the discomfort? Are you afraid something will happen?

You should probably talk to a professional about this. I am not a professional, alas.

[–] jjjalljs@ttrpg.network 9 points 1 day ago

I once has a girl follow up 2 weeks later asking why we didn’t go on a date? I told her that was the first question she asked me and I felt she wasn’t into the conversation.

I do wonder sometimes what they're thinking. Like, do they think the conversation is going well when I have to keep resuscitating it?

I'm told people have "different communication styles", which is fine, but "not asking questions and giving really short answers" doesn't seem like an effective style here. Like, if someone's chatting you up at the bar and you're not interested, then giving short answers can make a kind of sense. But in a dating app where you both showed interest? If you're no longer interested just unmatch.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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