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Baldur's Gate 3 actors reveal the darker side of success fuelled by AI voice cloning
(www.eurogamer.net)
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I disagree. It would be better to set a precedent that using people's voices without permission is not okay. Even in your example, you're suggesting that you would have a Patreon while publishing mods that contain voice clips made using AI. In this scenario, you've made money from these unauthorized voice recreations. It doesn't matter if you're hoping to one day hire the VAs themselves, in the interim you're profiting off their work.
Ultimately though, I don't think it matters if you're making money or not. I got caught up in the tech excitement of voice AI when we first started seeing it, but as we've had the strike and more VAs and other actors sharing their opinions on it I've come to be reminded of just how important consent is.
In the OP article, Amelia Tyler isn't saying anything about making money off her voice, she said "to actually take my voice and use it to train something without my permission, I think that should be illegal". I think that's a good line to draw.
From the quotes in the article, I have to agree with drawing that line. On the one hand, making a non-profit mod using AI-generated voices has no opportunity cost to the actors since they wouldn't have been hired for that anyway. On the other hand, and this is why I am leaning against training AI voices off people at all without permission, it can cause actual harm to the actor to hear themselves saying things they would otherwise be offended by and wouldn't ever say in reality. In other words, the AI voices can directly harm people (and already have, according to the article at least).
It's not even that quality mods need fake voice acting. There's a vibrant modding scene surrounding the Gothic series - and several modders managed to convince the original German voice actors to lend their voices.