this post was submitted on 12 Apr 2024
310 points (99.7% liked)
Game Development
3439 readers
1 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Having tinkered with Godot and Unity, I can honestly say I like Godot better.
Their documentation is miles ahead of Unity's and actually makes an effort to explain how things work. It's not perfect, but a lot of the frustrations I had with Unity came from it being a total black box which just isn't an issue with Godot.
The editor also doesn't take forever and a day to install or start up.
I had so many issues with documentation in Unity just not being up to date at all, and me trying to find answers on the Unity sub reddits were met with "are you too fucking stupid to google" and then link me to the documentation I just said didn't work. Godot's documentation is just in the engine and I don't have to search for it, and it's almost always either up to date or close enough that a quick Google solves the issue.
I've found that Godot's community was much more forgiving and much more receptive. It did take a bit of a hit when the Unity users came over and started acting like snobs and entitled that Godot NEEDS to make changes because Unity does something a certain way.
Even on slow internet, you can download and make.a new project in godot in the time it takes to open a project in Unity.
The major benefit of Unity is really the asset market.
Unity is kinda fucked once it's gone, and for good riddance.
ten years from now, Unity may just be some asset-mart on the web. Honestly tho the asset makers will flow to wherever the userbase is, eventually.