this post was submitted on 09 Feb 2024
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DnD Homebrew

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A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.

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By me~

https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC_mIogpt9kNrOdm5n_yj1cs/edit#heading=h.6xjrgcowqrbb

This is a large homebrew that has the primary goal of allowing you to play as actual true dragons in a DnD setting without being unfairly overpowered.

To accomplish this...

A) I've included some guidance on how to better balance high level content

B) I've designed eight dragon-only classes, which are equivalent in power to the existing bard and wizard classes.

C) I've re-introduced a simple mechanic that allows martial characters to function much more effectively in combat; Flat Damage Reduction.

D) I've playtested it and refined it constantly for months

Also it contains a few new feats and spells that are suitable for use by humanoid characters! Complete with my personal guarantee that all of this stuff is at least as well-balanced as basic 5th edition DnD.

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[–] Aielman15@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

It's not necessarily your fault because it's the way it works in 5e, but I find the mounting rules are a bit janky: the dragon and the rider get to roll separate initiative, but match their initiative the moment the rider gets on top of the dragon, with some edge cases when the two get separated or the dragon gets mounted mid battle.

I propose a far more elegant fix: the two roll their own initiative and act during their turn, as usual; while mounted, the rider moves using the dragon's speed, but during the second turn (either the dragon's or the rider's, depending on who went first in initiative order), the players must subtract from the dragon's speed the movement it did during the previous turn (so, for example, if the rider moves 20 feet forward using the dragon's speed; when the dragon's turn comes, it can move 20 feet less than its total walking speed, because it has already moved 20 feet this round).

This way, you only need to keep track of the movement; turn order remains unchanged. I know it's a divisive opinion, because some players may find it easier to move the initiative rather than writing down how many feet the dragon walked in a given round; but it could be worth having it as an optional rule. It's how I run it in my games, and I find it a lot more elegant than having the mount's turn swing up and down in initiative count whenever someone gets on top of it.