this post was submitted on 17 Jan 2024
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2024-11-11

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Video gamers worldwide may be risking irreversible hearing loss and/or tinnitus—persistent ringing/buzzing in the ears—finds a systematic review of the available evidence, published in the open access journal BMJ Public Health.

What evidence there is suggests that the sound levels reported in studies of more than 50,000 people often near, or exceed, permissible safe limits, conclude the researchers.

And given the popularity of these games, greater public health efforts are needed to raise awareness of the potential risks, they urge.

While headphones, earbuds, and music venues have been recognized as sources of potentially unsafe sound levels, relatively little attention has been paid to the effects of video games, including e-sports, on hearing loss, say the researchers.

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[–] FunkyMonk@kbin.social 6 points 10 months ago (2 children)

CounterStrike and all it's variations was always nuts with this to me, 'I have the voltume up to hear the footsteps bro' -KACHOW- "BUT THE HOUSE IS SHAKING" 'yeah this noob has an AWP, so of course I also have an mmhph' -THE AUDIENCE IS NOW DEEEF-

[–] Shurimal@kbin.social 1 points 9 months ago

As it should be #DynamicRangeIsLife

The first HL had surprisingly good sound with great dunamic range. HL2 felt wimpy, guns never had the same oomph to them.

[–] yamanii@lemmy.world 1 points 10 months ago (1 children)

One of the reasons I stopped playing, does 2 have a loudness range option? Once I discovered that option on my tv I never got jumpscared by an explosion ever again just because I had the volume up to listen to a conversation.

[–] TonyTonyChopper@mander.xyz 2 points 10 months ago

Windows has a compression mode called Loudness Equalization built in