this post was submitted on 08 Dec 2023
105 points (93.4% liked)
Linux Gaming
15818 readers
118 users here now
Gaming on the GNU/Linux operating system.
Recommended news sources:
Related chat:
Related Communities:
Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Those are synthetic CPU tests. It's not a valid point of reference when discussing a cpu+gpu workload for an x86 game. Plus, you're comparing with 3 year old Intel cpus. The mobile king right now are AMD APUs.
New ARM chips would also need to only emulate the speeds of current x86 chips as opposed to future ones to support the current crop of games. The idea would be that new games would be compiled natively. Most games nowadays use a handful of engines, so it's really a matter of porting the engine to the new platform. There are a number of architecture differences that make chips like Apple M series and new Qualcomm chips strictly superior to anything Intel or AMD are putting out. This article does a good overview. The gist is that there are two main advantages. System on a chip architecture eliminates the need for the bus, so GPU, CPU, and any other cores can all share memory directly. The other big advantage is that RISC instructions have a fixed sized, you can read a batch of instructions figure out which ones are independent, and then run those in parallel. This approach scales to a large number of cores. On the other hand, CISC instructions are variable length and this makes this approach impossible to scale. AMD discovered that past parallelizing 3-4 instructions the cost of figuring out dependencies exceeds the benefits of running them in parallel.
My overall argument here is that the chip simply has to run enough current games well enough, and that new games would target the chip natively. And I'm going to point out that Steam Deck clearly shows that using an emulation layer as a bridge is a perfectly viable approach.
That's not really true. It has to run a plethora of games well. Both new and very old. Not to mention emulators as well.
The fact that a different architecture might be a lot better than x86 doesn't change the fact that pcs and consoles use x86 and that all of the emulators target that architecture as well. I don't care how much better arm o risc can be, I care about being able to use the games and programs I want to use today. Unless new architectures are powerful enough to run x86 programs decently woth a translation layer, their adoption will not be widespread.