this post was submitted on 27 Jun 2023
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Gaming
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The player ship is by far the most effective ship in combat - trying to go full hands of doesn't work either. It's basically Mount and Blade in space. The end result is you get to take part in large space battles pretty consistently where you're the star.
Kinda but not really. M&B gives you a lot more freedom in how you play, from soloing entire armies as a horse archer to standing back and commanding your army without lifting a finger yourself. Starsector has mechanics specifically designed to make both of those playstyles non-viable (combat readiness, which is effectively a time limit on the battle that prevents you from endlessly kiting, and command points, which limit the number of commands you can give to your ships). The dev has a very specific playstyle in mind, which he enforces rather rigidly. You have to fight and you have to command, but there are hard limits that prevent you from being too effective at either of those roles. If you happen to like the exact balance the dev enforces between the roles, the game's great. If you'd prefer to veer a bit more to one side or the other, too bad, the game's just an endless series of frustrations specifically designed to prevent you from doing that. And you'd better hope you love piloting the slowest and most boring ships in the game (i.e. those with the longest duration of combat readiness), because you need those in your fleet, and leaving them in the hands of the AI means it'll just suicide them straight into the enemy fleet (just like it does smaller ships, but those are easier to replace).