this post was submitted on 14 Nov 2023
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Hi, for context, I'm trying to run it on EndeavourOS (arch based) directly from steam, the game is supposed to be Linux native.

./saintsrow2.i386 failed to start due to the following dependancy problems:
ERROR: ld.so: object '/home/vis4valentine/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
        linux-gate.so.1 (0xf7f1f000)
        /home/vis4valentine/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so (0xf7ec2000)
        libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7e25000)
        libSDL2-2.0.so.0 => /usr/lib32/libSDL2-2.0.so.0 (0xf7c31000)
        librt.so.1 => /usr/lib32/librt.so.1 (0xf7c2c000)
        libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7c27000)
        libfreetype.so.6 => /usr/lib32/libfreetype.so.6 (0xf7b59000)
        libX11.so.6 => /usr/lib32/libX11.so.6 (0xf7a07000)
        libopenal-eon.so.1 => ./libopenal-eon.so.1 (0xf799d000)
        libavformat-eon_full.so.56 => ./libavformat-eon_full.so.56 (0xf78d2000)
        libavcodec-eon_full.so.56 => ./libavcodec-eon_full.so.56 (0xf7200000)
        libavutil-eon_full.so.54 => ./libavutil-eon_full.so.54 (0xf7190000)
        libasound.so.2 => /usr/lib32/libasound.so.2 (0xf7090000)
        libz.so.1 => /usr/lib32/libz.so.1 (0xf7077000)
        libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf6c00000)
        libm.so.6 => /usr/lib32/libm.so.6 (0xf6fa3000)
        libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf6f7a000)
        libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf6f75000)
        libc.so.6 => /usr/lib32/libc.so.6 (0xf6800000)
        /lib/ld-linux.so.2 => /usr/lib/ld-linux.so.2 (0xf7f21000)
        libGLdispatch.so.0 => /usr/lib32/libGLdispatch.so.0 (0xf6ef9000)
        libGLX.so.0 => /usr/lib32/libGLX.so.0 (0xf6ebc000)
        libbz2.so.1.0 => /usr/lib32/libbz2.so.1.0 (0xf6eaa000)
        libpng16.so.16 => /usr/lib32/libpng16.so.16 (0xf6bc3000)
        libharfbuzz.so.0 => /usr/lib32/libharfbuzz.so.0 (0xf6aa2000)
        libbrotlidec.so.1 => /usr/lib32/libbrotlidec.so.1 (0xf6e9b000)
        libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf6a75000)
        libva.so.1 => not found
        libvpx.so.1 => /usr/lib32/libvpx.so.1 (0xf660c000)
        libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf657f000)
        libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6a47000)
        libglib-2.0.so.0 => /usr/lib32/libglib-2.0.so.0 (0xf6419000)
        libbrotlicommon.so.1 => /usr/lib32/libbrotlicommon.so.1 (0xf63f6000)
        libXau.so.6 => /usr/lib32/libXau.so.6 (0xf6e94000)
        libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf6e8d000)
        libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6e82000)
        libpcre2-8.so.0 => /usr/lib32/libpcre2-8.so.0 (0xf6355000)

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[–] Ghoelian@lemmy.dbzer0.com 5 points 1 year ago (2 children)

I'm not sure how you would go about fixing it, but it looks like you're running the i386 (32-bits) version of the game, but it's trying to load a 64-bit library.

Maybe see if there's a saintsrow2.amd64 or something similar in the game's install directory and try to run that?

[–] Ghoelian@lemmy.dbzer0.com 4 points 1 year ago

Looking at the files on steamdb.info, it looks like there should be a saintsrow2 file in the same directory. I'd assume that's the x64 start script

[–] vis4valentine@lemmy.ml 2 points 1 year ago

I see only a saintsrow2.i386 file in the game folder.