this post was submitted on 10 Oct 2023
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The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

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[–] PonyOfWar@pawb.social 4 points 1 year ago (1 children)

Excellent, this makes me happy as a Unity dev.

[–] sirico@feddit.uk 18 points 1 year ago (1 children)

This wasn't just one man's incentive. Plenty of people behind the last move, still a part of the management/directorial team

[–] PonyOfWar@pawb.social 5 points 1 year ago* (last edited 1 year ago) (1 children)

It's an indication that they realized that the direction they were attempting to take wasn't working. It's a step in the right direction.

[–] TheEntity@kbin.social 8 points 1 year ago (2 children)

Or he's just a scapegoat to recover some reputation and try again later.

[–] PonyOfWar@pawb.social 4 points 1 year ago

Eh, if you want a scapegoat you generally wouldn't use the CEO for that. Plus, he is known for pushing shady practices at EA as well, so I have no doubt he was a major driving force behind their original monetisation scheme. I don't think they will try the same thing again, as it was just a really dumb idea that wouldn't have made sense for anyone, including Unity themselves who don't even have a reliable method of tracking installs.

[–] Dr_Cog@mander.xyz 3 points 1 year ago (1 children)

No need to try again. They already are implementing additional costs. 2 steps forward, 1 step back.

[–] bionicjoey@lemmy.ca 2 points 1 year ago

More like two back and one forward