this post was submitted on 22 Sep 2023
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They're still scumbags though

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[–] BURN@lemmy.world 305 points 1 year ago (8 children)

Nothing they do at this point will bring any of the goodwill back. They already messed up and no amount of walking it back is going to change the perception that they might just do it again at any moment

[–] nothingcorporate@lemmy.today 112 points 1 year ago (2 children)

1,000%

I'm a year into developing my first game though and this means I don't have to abandon all the progress I've made. After I publish this game, all bets are off as to where I go...or should I say where I godot.

[–] gravitas_deficiency@sh.itjust.works 41 points 1 year ago (1 children)

Have you explored what level of effort it would take for you to convert it to use another engine? There are a TON of tools people are making to assist with porting projects from Unity to any number of other engines. Sure, the tools won’t do 100% of the work, but by what I’ve been hearing, they take a HUGE amount of the tedium out of the process.

[–] nothingcorporate@lemmy.world 26 points 1 year ago (1 children)

Yeah I have. There's a couple of promising programs that everyone should know about:

https://github.com/V-Sekai/unidot_importer

https://github.com/barcoderdev/unitypackage_godot

But for me, I'm too new to programming to pick up another language very quickly to do all the manual stuff right now. Anyone more skilled than me should definitely check those links out.

[–] Aceticon@lemmy.world 2 points 1 year ago

This isn't really useful for data heavy games such as the one I'm working on.

It doesn't help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren't quite equivalent).

[–] LillyPip@lemmy.ca 1 points 1 year ago

Aye. I’m not waiting for godot.

And pointedly, there was no mention of acknowledgement whatsoever of their sneaky license modifications from months ago that a bunch of people discovered after the fact.

Unity’s execs and board do not fucking care. Their opinions have not been changed. They will certainly try something just as scummy at some point in the future. It’s only a matter of time.

[–] Kichae@kbin.social 15 points 1 year ago (1 children)

They don't need good will, unfortunately. They just need devs to not abandon it for Unreal or some other engine, and the cost/benefits calculation on that is going to be made by short sighted people on a project-by-project basis.

[–] dual_sport_dork@lemmy.world 30 points 1 year ago

Which is exactly why anyone in a position to do so should still drop Unity like a hot potato, sunk cost or not. We can't condone this kind of behavior.

[–] Lev_Astov@lemmy.world 9 points 1 year ago (1 children)

I won't trust Unity with any of my future projects until I see the heads of their entire upper level management team on pikes.

[–] doggle@lemmy.dbzer0.com 7 points 1 year ago

Even that wouldn't bring me back. There are simply other options. Godot's good so long as you aren't planning of a console release. If your are then Epic are no angels but they haven't pulled this crap with Unreal.

[–] MindSkipperBro12@lemmy.world 6 points 1 year ago

Give it two weeks, no one will care anymore

[–] tabular@lemmy.world 6 points 1 year ago

If they open source their engine then at least you wouldn't need to trust them.