this post was submitted on 13 Sep 2023
365 points (97.9% liked)
Technology
59143 readers
2870 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn't solve the core problem, but it at least prevents install-bombing like you are suggesting
https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs
I'd be interested to know how they're going to track this? They'd need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
Nahh, they are absolutely fine charging the dev 100 times for the 100 times a GPU reviewer installed the game on a fresh system. That's 100 billings! All they see is money.
Saw this screenshot on Mastodon. They won't tell how they're going to track it exactly but it sounds like some weird estimation work.
My 100 VMs are just ripe with anticipation
Well, it makes it a bit harder to inflate the rates but not impossible.