this post was submitted on 16 Jun 2023
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I loved Fallout 4 but one of my least favorite aspects of it was how it forced me into base building when I pretty much wasn't interested in that aspect of the game. I get Bethesda was doing something new and wanted to show it off, but it was so annoying being so prevalent in a lot of the main missions of that game. I'm really hoping they don't make the same mistake with Starfield. I know a lot of people are hyped about the settlement building and the micro managing just as they were in Fallout 4, but personally I'm not super interested in that. I'm more interested in the RPG stuff.

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[–] John_Coomsumer@beehaw.org 4 points 1 year ago (2 children)

I've played about 500ish hours of fallout 4, like 10 or so characters.

Unless I am blackhole-ing something, you are "forced" to do the base building stuff twice, for a total of like 8 minutes. Once at sanctuary at the beginning and once at the big fort to get into the armory. I don't really count the occasional times you have to build a single radio tower to finish capturing a settlement, especially because it's part of the radiant quests that aren't real quests. And because it takes 30 seconds.

[–] bermuda@beehaw.org 1 points 1 year ago

and who cares if it was only a little bit? I still didn't like it. This whole comment reeks of "your opinion doesn't matter because I didn't find it as annoying"

[–] bermuda@beehaw.org 1 points 1 year ago

You have to build a teleporter if you do the brotherhood of steel quest line