this post was submitted on 26 Aug 2023
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Yeah I didn't like how they limited short rests in bg3. It's pretty hard on warlocks. But letting people long rest as much as they want means you can solve most fights with three fireballs, which isn't how the game is really designed. (Bg3 sort of limits it based on supplies, but supplies are plentiful and you can always cast good berry)
On the other hand, I've seen polling that shows most real life tables do like one or maybe two fights per long rest, which is insane.
I always hated that fact, since when I was playing 5e, the tables I played at actually made liberal use of short rests. It meant that classes like Monk and Fighter were solid choices. People complain about 5e and then don't play it the way the designers intended. I feel like most people just ignore maybe the most important bit of text in the PHB, which says that you can't benefit from a long rest more than once in a 24-hour period.
I think a large chunk of people have simply never read the rules. They watch a podcast and "learn by playing" with their friends. A large chunk of that subset don't retain rules very well, so no matter how many times you tell them "you have to roll to hit before you roll damage" they might not remember.
I don't want to say they're idiots because that's mean, and they're usually having fun, but as someone who's extremely rules oriented it grinds my gears.
I agree, but then you get DMs complaining "my game isn't fun, players are too strong and chew through encounters and I can't challenge them" or players complaining "The warlock and monk are the worst classes in the game", or people who convince themselves that "every party needs a dedicated healer" and then you find out they are doing a single encounter with a single monster every day with nothing else that drains resources and then long-resting. It's like, no wonder your game is unbalanced, you've thrown the thing the entire system was balanced on out the window.
Yep. Completely agreed.
The adventuring day is a very specific kind of game and I don't think it's how most people actually want to play. I think most people would enjoy a game that wasn't built around it more. There are countless other ways to balance a game.
But DND is so mega popular it sucks all the air out of the hobby. People don't even imagine a game that's not based on per-rest powers.
I have a wizard in my DND game who "just wants to do cool stuff". He blows spell slots on silly or suboptimal stuff all the time. But if I'm like "do you want to play a game where that's expected?" he's like no I just want to play DND.
I hate it an unhealthy amount.
Yeah I'm so glad I switched to PF2e