this post was submitted on 25 Aug 2023
130 points (98.5% liked)

Games

32572 readers
2008 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

TL;DW:

  • FSR 3 is frame generation, similar to DLSS 3. It can greatly increase FPS to 2-3x.

  • FSR 3 can run on any GPU, including consoles. They made a point about how it would be dumb to limit it to only the newest generation of cards.

  • Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD's software for boosting frames and decreasing latency.

  • Games will start using it by early fall, public launch will be by Q1 2024

It's left to be seen how good or noticeable FSR3 will be, but if it actually runs well I think we can expect tons of games (especially on console) to make use of it.

you are viewing a single comment's thread
view the rest of the comments
[–] dudewitbow@lemmy.ml 18 points 1 year ago (1 children)

AMD has features in yesteryears that it had before Nvidia, its just less people paid attention to them till it became a hot topic after nvidia implemented it.

An example was anti lag, which AMD and Intel implemented before Nvidia

https://www.pcgamesn.com/nvidia/geforce-driver-low-latency-integer-scaling

But people didnt care about it till ULL mode turned into Reflex.

AMD still holds onto Radeon Chill. Which basically keeps the gpu running slower when idling in game when not a lot is happening on the screen..the end result is lower power consumption when AFK, as well as reletivelly lower fan speeds/better acoustics because the gpu doesnt constantly work as hard.