this post was submitted on 25 Aug 2023
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Which is what.im.sayong, the condition of course that the gpus are priced close enough (e.g 4060 vs 7600). But when theres a deficiency in a cards spec (e.g 8gb gpus) or a large discrepancy in price, it would favor the AMD usually .
Its why the 3050 was a terribly priced gpu for the longest time, and currently, the 4060ti is the butt of the joke, and someone shouldnt use those over the AMD in the said price range due to both performamce, and hardware deficiency(vram in the case of the cheaper 4060ti)
In the case of the 4060ti 8gb, turning on RT puts them past the 8gb threshold killing performance, hence hardware deficiency does matter in some cases.
Many fixed that, by having to adjust on the fly loading, which speed can vary depending on how often it has to swap. A game that still has odd issues with 8gb vram is Halo Infinite, mainly because its hard to test as the problem arises when getting to the open world part of the game, and requires about 30 minutes to get to the point where it happens. It was discussed in a HUB video a month or two ago. Models and textures like bushes start to look worse from that point on
Games are adjusting assets on the fly, so even though the framerate may seem "normal" the visual quality nowadays might not be.