“Even on consoles” you have my attention. Now to see how good it is
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Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD’s software for boosting frames and decreasing latency.
So, no Vulkan?
I'm not sure, been trying to find the answer. But FSR3 they've stated will continue to be open source and prior versions have supported Vulkan on the developer end. It sounds like this is a solution for using it in games that didn't necessarily integrate it though? So it might be separate. Unclear.
For anyone confused about what this is, it's your tvs motion smoothing feature, but less laggy. It may let 60fps fans on console get their 60fps with only a small drop in resolution or graphical features. But it's yet to be seen.
Looks like there are two versions. One is the one built into the game itself, far more advanced than what your tv can do. The other, supporting all dx11 and dx12 games, is like the soap opera effect from your tv.
I don't think so, there's nothing I can see that suggests that. The only real differences are likely to be to do with lag. There's nothing suggesting a quality difference between if a game has it built in vs you forcing it on a game.
EuroGamer confirmed there is a difference
The principles are similar to DLSS 3, but the execution is obviously different as unlike the Nvidia solution, there are no AI or bespoke hardware components in the mix. A combination of motion vector input from FSR 2 and optical flow analysis is used.
AMD wanted us to show us something new and very interesting. Prefaced with the caveat that there will be obvious image quality issues in some scenarios, we saw an early demo of AMD Fluid Motion Frames (AFMF), which is a driver-level frame generation option for all DirectX 11 and DirectX 12 titles. [...] This is using optical flow only. No motion vector input from FSR 2 means that the best AFMF can do is interpolate a new frame between two standard rendered frames similar to the way a TV does it - albeit with far less latency. The generated frames will be 'coarser' without the motion vector data
Then why would any developer ever build it into a game?
It's part of their suite of tools, that includes other things like lag reduction tech. In addition, if your game isn't dx11 or dx12 then you can still provide it to the user. The generic version only works with dx11/12
Also just like nvidia, they pay developers to add these things to games
Given that it will eventually be open-source: I hope somebody hooks this to a capture card, to have relatively lag-less motion smoothing for console games locked to 30.
Guys, what would be a better purchase?
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Used 6700xt for $200
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Used 3060 12GB for $220
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Non of the used, get a new $300 card for the 2 years warranty.
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Another recommendations.
$200 for the 6700XT is a pretty good deal. It's up to you if you'd prefer getting used or getting something with warranty.
Anybody tried frame generation for VR? Does it work well there, or are the generated frames just out enough to break the illusion?
This is huge. DLSS3 was miles ahead of FSR2. So glad for AMD
DLSS3 and FSR2 do completely different things. DLSS2 is miles ahead of FSR2 in the upscaling space.
AMD currently doesn't have anything that can even be compared to DLSS3. Not until FSR3 releases (next quarter, apparently?) and we can compare AMD's framegen solution to Nvidia's.