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Epic Games Store is offering developers 100% of revenue for six months of exclusivity
(www.videogameschronicle.com)
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There seems to be a lot of debate in the comments, that are disingenuous arguments.
I think the quality of the software is a factor for some people, but that's not the main issue here.
Steam has always publicly stated their competition is piracy. They have to be more convenient than piracy to survive. And over steams lifetime I think they've demonstrated that's their goal, yes they have DRM, but only to satisfy publishers, they've done everything they can to keep things as convenient as possible.
Epic, the company, has demonstrated their goal is money. And they've demonstrated an anti-consumer trend, the exclusivity deals are in great indicator of that. If epic became as popular as steam, they would make the experience awful, they would become the Disney of the game world.
So all of the arguments about
*launcher quality
*availability of DRM free games
*some publishers choosing to release on one platform
Are missing the mark, many people don't want to financially support a market participant who will make their lives worse in the future.
If you don't like valve, that's fine, support a different distributor who makes the ecosystem better, like GoG.
Yeah, I think competition is always good and Steam should not have a monopoly, but Epic is certainly not a beneficial alternative.
I think you hit the nail in the head.
When I think about the whole missing shop cart thing, it wasn't necessarily the shopping cart that bothered me (even if it DID cause terrible service when they released a paradox game with DLC).
It was the fact Tim himself and a posse came on Twitter to call me everything short of the R-slur just for wanting the shopping cart.
Yesterday it was shopping carts. Tomorrow it's games working offline and with no mods. Tim made himself the villain over nothing, and deserves to fail before it's about everything.
I think you hit the nail in the head.
When I think about the whole missing shop cart thing, it wasn't necessarily the shopping cart that bothered me (even if it DID cause terrible service when they released a paradox game with DLC).
It was the fact Tim himself and a posse came on Twitter to call me everything short of the R-slur just for wanting the shopping cart. It was a freaking war of ideology attrition over a motherfucking shopping cart, something the Unreal Engine store had too.
Yesterday it was shopping carts. Tomorrow it's games working offline and with no mods. Tim made himself the villain over nothing, and deserves to fail before it's about everything.
I love how when it's epic it's all about "I don't like epic because they want a monopoly" but when it was only steam nobody talked about them having a monopoly lmao
Steam isn't a monopoly.
Steam doesn't force exclusivity. Developers are free to release a game on their own platform, on steam, on GOG all at the same time. Steam doesn't even enforce price equality, developers could have their game on steam for 3X the price if they wanted. Use our website get the game for 66% off. Or use steam pay 3x the price. That's an option
Steam is the benevolent dictator of the gaming world right now. They are benevolent so there's no real need for a revolution. But they're not forcing anybody to stay on the steam platform
Steam has roughly 90% of the market. Everything else has scraps.
At what point does a market leader not become a de facto monopoly?
When the Majority of PC Gamers chant "no steam no buy" what exactly is Steam? Is it a monopoly? Is it a cult? It's certainly not an equal competitor in the market. But just like reddit exposing this gets hit with down votes and "steam is not a monopoly cuz Gabe is based" propaganda.
What will Steam become once he dies btw? Will his successor keep the company private or go public and go through shareholder enshitification? Sold to Amazon?
I say all of this as a happy Steam Deck owner, a majority of my games on Steam and where I buy first over others save for real old Games (GOG). Honestly Steam was goddamn stagnant until EGS went online then Valve started updating the UI, made deals to get EA and Microsoft on board. Honestly EGS existing lit a fire under Valves ass. So I guess maybe not a monopoly as a true one wouldn't even be bothered. But let's not downplay Valves "big dick" in the market they can swing around all they want.
I've envisioned that possibility where Gabe dies of old age, and the company is sold to someone that will do anything for a buck. The bad news there is that any further purchases on Steam might be subject to whatever horrible practices they institute, but there's no way they'd get away with locking off people's existing libraries - and people would just shift over at that time to whatever other game stores make sense. And yes, other game stores do exist, even if they have smaller following.
Steam doesn't force a monopoly because they're already in the position of power. Epic "forces a monopoly" because they are the party out of power. I don't care about either, but to assume any move by the company competing with the default game marketplace is "forcing a monopoly" is disingenuous at best. I'll agree their client sucks compared to Steam, but honestly I don't care. You can still launch your application through steam and get the overlay and everything. I care more about the health of the marketplace, and having a competitor can only be good for consumers and developers. This 100% return can make developers sell their games at a lower price and still make the same profit, as one example of how this is good.
I Don't mean to be disingenuous. I never said either company was forcing a monopoly.