this post was submitted on 12 Jun 2023
71 points (100.0% liked)
Gaming
30525 readers
79 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.
As a game dev: this is 100% the developers fault. The engine knows how long it's been between frames. Devs can use that information to keep everything running at the same pace regardless of 30fps, 10, or 120.
Next time you see a game with its speed tied to the frame rate, make sure you make some noise! Maybe devs will finally fucking learn.
Oh agreed with you. Its a problem that shouldn't happen. Yet somehow it still does 🤷
More annoying than a constant 30fps framerate is an inconsistent framerate, which a game like this is likely to encounter very frequently if not capped.
I don't like it, but I'd rather have that than what could likely be worse.
i wouldnt be too sure that fps and physics are tied, they managed to separate them for 76