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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
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For me it becomes an issue when I try to make decisions from my character's perspective. If I try to lean into the RP part of RPG then I often feel like I have to leave a load of content behind because it just wouldn't be a high priority.
I agree with the FO1 timer though. I ended up beelining to the necropolis and got trapped in an endgame bunker because I didn't want that timer hanging over me.
dude i did the same exact thing at level 2. couldnt get out of the jail cell