this post was submitted on 24 Nov 2024
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Gaming

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[–] PatheticGroundThing@beehaw.org 42 points 2 days ago (2 children)

I don't really think it's a problem at all. It's on the level of game mechanics being taken too seriously like "why does a sword in my backpack weigh enough to slow me down but not a sword in my belt?" or "how come these vegetable merchants are willing to buy random crap I found in a cave?"

Fallout 1 has a hard timer you have to obey before it is too late to do your main objective and you lose the game. That shit stressed me out so much I just didn't continue playing.

[–] samc@feddit.uk 16 points 2 days ago (1 children)

For me it becomes an issue when I try to make decisions from my character's perspective. If I try to lean into the RP part of RPG then I often feel like I have to leave a load of content behind because it just wouldn't be a high priority.

I agree with the FO1 timer though. I ended up beelining to the necropolis and got trapped in an endgame bunker because I didn't want that timer hanging over me.

[–] BigBananaDealer@lemm.ee 3 points 2 days ago

dude i did the same exact thing at level 2. couldnt get out of the jail cell

[–] _Lory98_@discuss.tchncs.de 5 points 2 days ago

I don't think it's comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system.

In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can't ignore it.