this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] ProdigalFrog 24 points 22 hours ago (3 children)

The Original Mafia game is generally criticized for being a linear game in an open-world, but I think its linear nature is one of its strengths, because it gives the narrative a tight, driving focus that open world games tend to lack.

[–] MrScottyTay@sh.itjust.works 4 points 15 hours ago* (last edited 15 hours ago) (2 children)

I've only played 2 and I feel the same way about it. I wish more games did this approach of using an open world as a setting for a linear game to perform.

You get the best of both worlds with this approach. The feeling of the world being more real and lived in, whilst having the tightness of the storytelling of a linear game.

I've always defended how mafia 2 did it and never understood why people wanted it to be more open world. The story had me gripped too much to even think about that stuff.

I always find it weird in some open world games where something in the story is described as being a race against time or so important it needs to get done now, but as the player you can just forget that for a bit and go do something else before continuing. Even just the ability to do that takes me out of it.

[–] tetris11@lemmy.ml 2 points 1 hour ago (1 children)

Mafia 2 was just the best damn looking game I've ever played. No other game has sold the late 50s to me in a way that I actually thought I was there

[–] MrScottyTay@sh.itjust.works 2 points 1 hour ago

It'll be a game I'll always remember fondly. I still think of that ending to this day, one of the best.

[–] tmyakal@lemm.ee 2 points 7 hours ago

That last point is why I couldn't play Fallout 4. My son was kidnapped, my spouse was killed, and I need to find out who did it and where they are! Right after I save a library, build a town, and solve some detective mysteries, I guess.

[–] davel@lemmy.ml 15 points 22 hours ago (1 children)

Shadow of the Colossus was linear, but I don’t recall anyone complaining.

[–] ProdigalFrog 14 points 21 hours ago* (last edited 18 hours ago) (1 children)

I think Mafia received that criticism because of its surface level similarity to GTA, which is known for packing a ton of random side content in its open world.

In Mafia there is genuinely nothing to do out in the world when driving around outside of the main story missions, except for occasionally a mechanic at a garage will offer you some small mission to steal a newer and faster car. Because of that, people complained that the open-world part was pointless and a waste.

[–] ryven@lemmy.dbzer0.com 4 points 18 hours ago* (last edited 18 hours ago) (1 children)

Is this the one where I kept trying to go visit my mom (as part of my belligerent insistence on looking for stuff to do in the open world after every mission), but the game wouldn't let me go into any building that wasn't the next story mission, and then later the main character got chewed out by his mom for never visiting her? I did find that annoying.

[–] ProdigalFrog 4 points 18 hours ago* (last edited 17 hours ago) (1 children)

That might've happened in the sequel? I don't think you ever see the main character's parents in the first game, but I do recall visiting them when you come back from WWII in the second game.

I wasn't a big fan of the sequel, since I found the main characters to be unsympathetic assholes.

[–] ryven@lemmy.dbzer0.com 4 points 18 hours ago

I think you're right, it must have been the sequel!

[–] variants@possumpat.io 3 points 21 hours ago (1 children)

Red dead redemption 2 was pretty linear and I think it's one of the best games

[–] ProdigalFrog 5 points 21 hours ago

In the case of rdr2, it has a linear story, but a plethora of side content the player can engage with outside of the main missions. In Mafia, there was a single person that would sometimes offer you little missions to steal faster and better cars, but otherwise had no side activities whatsoever in between driving to and from the story missions. The lack of side content was the main complaint.