this post was submitted on 11 Jun 2023
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True; this is lazy journalism.
That said, it's absolutely a real problem. Women aren't safe participating in many online spaces because a minority of misogynists make it a toxic space for them.
It starts young, too. Girls just don't show up when I make "gaming" spaces at school. They don't feel welcome.
I get why journalists go to Twitter, too. It's a lot easier to find and provide "receipts". Women who post about their experiences are dismissed regularly with statements like "I don't see it so you must be making it up," completely missing the point that they don't see it because women have been eliminated from these shared spaces already.
Is Kotaku's business model rage-baiting to generate clicks? Yes.
Is toxicity toward female gamers online a real problem? Also yes.
Some of my friends get annoyed when I take that stance, but it's absolutely possible for both statements to be true simultaneously. I want women to feel safe if they want to try online gaming, and it's counter-productive when sites like Kotaku constantly post fear-mongering articles about it rather than offer any solutions.