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Experiencing weird rubberbanding and disconnects on lan connection. [Satisfactory]
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What happens is that I get rubberbanding (I go somewhere, build something, get set back like 30 seconds and my stuff is not built), loosing my connection like once every two hours or something. My wife plays with me and has similar issues.
The logs sometimes show „tick took longer than anticipated“ or something, which would indicate a performance issue but since the cpu and the ram arent even used properly, I assume it might be limited somehow.
Generally tick length messages are purely due to CPU limitations.
What hardware is this running on?
Xeon 4 core, 4 threads, 16 G DDR4 ram, onboard graphics.
Do you know what CPU model it is? Xeon with 4 threads can range from something so old it can barely run most modern software, to a fairly recent CPU that's much faster.
E3 1220v3 3.5 ghz
That's on the slower end, but I've run a satisfactory server on similar hardware before without too many issues.
Is the storage SSD based?
Do you have all 4 cores/threads allocated to the server?
What about all 16GB of RAM? Satisfactory needs a good amount.
I'm monitoring the cpu and ram and so far the server isnt utilizing it except short bursts which dont max out anything. i'll try and optimize the network first and then go for performance. i suppose its a multi stage issue by now. will update on the matter.
Most game servers are primarily single threaded, so you won't see all 4 cores at 100%.
Sounds like your connection to the server is dropping. I'd investigate it from a network perspective.
Hmmm… that makes sense. I‘ll check. Thank you for the suggestion.