this post was submitted on 15 Oct 2024
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Gaming

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[–] thingsiplay@beehaw.org 12 points 2 days ago (2 children)

Live information from the earth like weather and other data. If its raining in your city, then it will be raining in the game at this place too. Plus the game does not have all other data anyway, because entire earth is too big for your drive.

[–] SketchySeaBeast@lemmy.ca 7 points 2 days ago (1 children)

It's not weather, it's terrain and textures. It's a high resolution stream of where you are flying over so you don't need to keep the earth on your PC. The base install is supposed to be only ~30GB data, that's not enough to see your house.

[–] helenslunch@feddit.nl 2 points 2 days ago (2 children)

It's dumb. I'd much rather have a 500GB install. They might as well just make the game a streaming service. It also ensures an early death for the game and no functionality without an internet connection.

[–] DdCno1@beehaw.org 4 points 2 days ago (1 children)

How are you going to fit two petabytes of data into a 500 gigabyte install?

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

No one said anything about 2PB.

[–] DdCno1@beehaw.org 5 points 2 days ago (1 children)

That's how big this game world is.

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

Where did that number come from?

[–] DdCno1@beehaw.org 6 points 2 days ago (1 children)

It's mentioned here: https://www.flightsimulator.com/msfs2024-preorder-now-available/

”Microsoft Flight Simulator (2020) already had over two petabytes of data on the cloud. That was the whole world data.

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

Ah well, that does make more sense then. I hope they have an offline mode as well.

Also it seems like they'd be better off making it a game streaming service entirely and that would remove the need for all that bandwidth...

[–] DdCno1@beehaw.org 5 points 2 days ago (1 children)

FS 2020 had an offline mode. I don't see why this one wouldn't have one as well. It's either using procedurally generated or cached data.

You can not get the same visual fidelity and low latency with game streaming. I've tried nearly every service there is (going as far back as OnLive - remember that one?) and they are all extremely subpar, including Microsoft's own game streaming service.

FS 2020 is available for streaming, by the way, and FS 2024 is likely going to be as well. You're only getting the console version though. Officially, the resolution is "up to" 1080p, but due to extremely heavy compression, it looks far worse than that. It's comparable to 720p at best, which means that nearly all fine detail is lost behind huge compression artifacts. On anything larger than a smartphone screen, it looks horrible. That's on top of connection issues and waiting times that are still plaguing this service.

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

You can not get the same visual fidelity and low latency with game streaming

But...that's what you're doing? Streaming the game at 180mbps...

You're just keeping some of the data local (presumably "the game" itself and probably plane models and cabins) and streaming the terrain data.

they are all extremely subpar, including Microsoft's own game streaming service.

That sounds like a great reason not to buy this game.

[–] DdCno1@beehaw.org 5 points 2 days ago (1 children)

But…that’s what you’re doing? Streaming the game at 180mbps…

No. Map and weather data is being streamed, cached on your SSD and then the game engine loads it from there into RAM and uses it in combination with other locally stored data and locally performed physics calculation to render the game on your machine. You get an uncompressed, high quality image and low-latency input, freshly baked by your graphics card for your eyes only. At 1080p and 60 fps, that's already 2.98 Gbit/s per second generated by your GPU and sent to the screen as is. At 1440p, we are at 5.31 Gbit/s and at 4K, 11.94 Gbit/s. DisplayPort can handle up to 20 Gbit/s per lane and use up to four lanes, by the way.

Xbox Cloud Streaming only uses up to 20 Mbit/s (and that's very optimistic). At the advertised 1080p, this means that only 6.7% as much data as generated on the server is reaching your screen.

The problem with game streaming is that in order to limit latency, they have to compress the image and send it very quickly, 60 times per second, which means they have just 16.7 milliseconds for each frame - and do this for potentially millions of users at the same time. This cannot physically be done at any decent level of quality. It is far easier to send much larger amounts of map data that is not time critical: It doesn't matter if it's even a few seconds late on your machine, since the game engine will render something with the data it already has. At worst, you get some building or terrain pop-in, whereas if even a single of the 60 frames required for direct game streaming is being dropped, you'll immediately notice it as stuttering.

That sounds like a great reason not to buy this game.

If you don't have the hardware to play this game locally, then I would not recommend it. If you have - and a base Xbox Series S is enough for a reasonable experience, which costs just 300 bucks new or about half as much used - then there is no reason for using the streaming service, unless you absolutely have to play it on your phone at work.

[–] helenslunch@feddit.nl 1 points 2 days ago* (last edited 2 days ago)

I don't understand any of this. I'll have to take your word for it. Thanks for the explanation.

[–] SketchySeaBeast@lemmy.ca 2 points 2 days ago (1 children)

I don't think requiring online functionality is the death knell of a game in the year 2024. Personally, I'm excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.

[–] helenslunch@feddit.nl 1 points 2 days ago* (last edited 2 days ago) (2 children)

I 100% disagree. Any game that requires connection to a remote server for single player functionality is dead to me. And any suggestion otherwise I take personal offense to.

This makes your local game dependent on someone else's server. That someone else, at any time, can shut down that server with zero consequences. They can change the terms of the deal, with zero consequences. Their servers may unintentionally go down or experience other technical issues, depriving you of the product you paid for, with zero consequences. Also you simply cannot use it away from an internet connection.

You are at the mercy of the provider, who has absolutely no legal obligations to you.

Their servers were so damn slow to download on initial install

And you can't see why that would be a massive problem while trying to livestream your game from their server?

[–] DdCno1@beehaw.org 3 points 2 days ago (1 children)

Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it's cached on your machine, they can shut down the servers all they want, it's still on your machine.

[–] helenslunch@feddit.nl 2 points 2 days ago (1 children)

Only the installs were slow. Terrain streaming worked just fine right from the start

Were you streaming at 180mbps?

and once it's cached on your machine, they can shut down the servers all they want, it's still on your machine.

That's not how cache works.

[–] DdCno1@beehaw.org 1 points 2 days ago (1 children)

Were you streaming at 180mbps?

More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

That’s not how cache works.

In this case, it does. The cache for this simulator is a disk cache - and it's completely configurable. You can manually designate its size and which parts of the world it'll permanently contain. There's also a default rolling cache (also on SSD - this program doesn't even support hard drives), which does get overwritten over time.

[–] helenslunch@feddit.nl 1 points 1 day ago

More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

Interesting that they're able to maintain such speeds for streaming map data but not downloads...

In this case, it does.

It doesn't, in any case. Cache is, by definition, temporary.

[–] SketchySeaBeast@lemmy.ca 2 points 2 days ago

The CDN to download the initial files were slow, the in game streaming was fine.

Yes, ownership sucks these days, but I don't know how they'd technically pull this off as well without using a remote server. As a philosophy, if we're purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.

[–] helenslunch@feddit.nl 9 points 2 days ago (1 children)
  1. Weather data does not need 180mbps
  2. You can't disable this?
[–] SaltySalamander@fedia.io 9 points 2 days ago (1 children)

because entire earth is too big for your drive

You sorta glossed over this part.

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

I didn't gloss over anything. It simply makes no sense. The Earth is not a digital object.

[–] GammaGames@beehaw.org 5 points 2 days ago (1 children)

How… do you think we represent physical objects digitally? Vibes?

[–] helenslunch@feddit.nl 1 points 2 days ago (1 children)

No one said anything about a digital representation. I can draw Earth in MS Paint and it's like 1mb.

If your point is that it has a high resolution digital image of the Earth, just say that.

But my point still stands. I'd still rather have a 500GB local install instead of all the problems that come with game streaming.

[–] GammaGames@beehaw.org 5 points 2 days ago* (last edited 2 days ago) (1 children)

We shouldn’t have to say that at this point, my initial reply already conveyed that information.

I understand the gripe with it though, they have the option to download areas ahead of time.

(Though it’s probably a one-time download, with models and textures cached for later use)

[–] helenslunch@feddit.nl 1 points 2 days ago* (last edited 2 days ago) (1 children)

We shouldn’t have to say that at this point, my initial reply already conveyed that information.

You sorta glossed over the part where I described how and why your reply was nonsense.

[–] GammaGames@beehaw.org 4 points 2 days ago (1 children)

My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.

I’m not going to sit here and argue with you, have a nice day.