this post was submitted on 09 Oct 2024
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Games

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[–] WolfLink@sh.itjust.works 1 points 4 weeks ago (1 children)

Yes, the people willing to pay for them, and the companies happy to take their money.

[–] julietOscarEcho@sh.itjust.works 1 points 4 weeks ago (1 children)

I mean some fraction of that market is for sure addicted, which possibly stretches the definition of "like".

[–] ShellMonkey@lemmy.socdojo.com 1 points 4 weeks ago

My thinking with a lot of those games where you have the handful of over-the-top 'spenders' is that at least a few are employees of the company given a free pass to add to their accounts. It's not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.