this post was submitted on 30 Sep 2024
170 points (100.0% liked)

World News

39096 readers
2655 users here now

A community for discussing events around the World

Rules:

Similarly, if you see posts along these lines, do not engage. Report them, block them, and live a happier life than they do. We see too many slapfights that boil down to "Mom! He's bugging me!" and "I'm not touching you!" Going forward, slapfights will result in removed comments and temp bans to cool off.

We ask that the users report any comment or post that violate the rules, to use critical thinking when reading, posting or commenting. Users that post off-topic spam, advocate violence, have multiple comments or posts removed, weaponize reports or violate the code of conduct will be banned.

All posts and comments will be reviewed on a case-by-case basis. This means that some content that violates the rules may be allowed, while other content that does not violate the rules may be removed. The moderators retain the right to remove any content and ban users.


Lemmy World Partners

News !news@lemmy.world

Politics !politics@lemmy.world

World Politics !globalpolitics@lemmy.world


Recommendations

For Firefox users, there is media bias / propaganda / fact check plugin.

https://addons.mozilla.org/en-US/firefox/addon/media-bias-fact-check/

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] GiuseppeAndTheYeti@midwest.social 0 points 1 month ago (1 children)

Evolutionarily speaking: If cooperation did not give advantages, why the fuck did we become a social species? Going for anti-cooperative strategies only ever makes sense in zero-sum games and practically nothing in life is.

In game theory cooperation does give advantages.

Both co-op: +1/+1 Both defect: 0/0 Defect/co-op: +3/0

That's just one interaction. When you expand the experiment, predictability becomes a positive trait and risk is avoided. So by more often choosing cooperation, you become more predictable, avoid the risk of not gaining any points through mutual defection, and more people are likely to interact with you. More interactions=higher potential for points. When you adjust the rules of the game to not define a set number of interactions with each player and you can choose the frequency of interactions with bad reputation players, cooperating is naturally selected for. Conversely, as the pool gets collectively nicer, defection will net more benefits and the pendulum will start to slowly swing the other way.

[–] barsoap@lemm.ee 2 points 1 month ago

When you adjust the rules of the game to not define a set number of interactions with each player

Then being nasty wins out, no matter the length of the game as long as it's known (or at least an upper bound is known) But that's not the case in practice so it's irrelevant which is why I specified (yes I mentioned it) infinite or unknown amount of iterations.

That mark. That thing we consider good. The innate sense, what pretty much everyone agrees on. It is there because our ancestors were successful because all that game theory stuff happens to apply. If it didn't, then we would consider defecting good, not, to sum it up neatly, "never start a fight but always end it".