this post was submitted on 09 Aug 2024
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[–] magic_smoke@links.hackliberty.org 6 points 3 months ago* (last edited 3 months ago) (1 children)

When I was younger there wasn't any money to be made off of games. The best you got was in-game currency to buy hats with or whatever. Roblox made its money off of builders club and ads run on free accounts.

There where some games run by adults, but most where young adults who started developing their game(s) in their teens. The majority where goofy messes filled with random pre-built assets.

There definitely where pedos on the platform. It was an online kids game in the oughts. Online moderation was basically like the fucking wild west back then.

[–] RightHandOfIkaros@lemmy.world 3 points 3 months ago (2 children)

When I was younger, parents generally monitored their children's online activity. I remember my parents being around watching me play games online or whatever, and our computer was out in the main living room.

It wasn't like today, where every room has a screen with internet and parents leave their children to do whatever online. Not all parents obviously, but I mean, do commercials about online content still say "Ask your parent's permission before going online?"

Sure, the danger of people online was there. But it definitely didn't seem as bad. Maybe my parents had something to do with it, maybe not. I mean, American society was never the same after 9/11/01. It changed for the worse and has not got any better.

I had a single parent that worked for 50+ hours a week and my older brother only really played attention as much as he had to, usually fucked off and did something else by the time I was 9/10 or whatever.

[–] Tar_alcaran@sh.itjust.works 1 points 3 months ago

My parents were in their fifties when I was in my teens. They didn't have a clue what I did online after we switched to always-online broadband and I didn't have to deploy the phone cable extender anymore