Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Not lying. I did it once as a test. Played berserker and just played like normal. Never once had a red icon.
If you dump upgrades into a weapon as normal, you simply don't take enough hits to build significant rage, and when you so, it just evaporates unless you're near death, like I said.
well i guess you don't play the tanking style, it is always helpful in that
I played normal melee. Run around and punch things. Explore more, find the next monster and punch it to death, too. And during that time never hit 100 rage. Everything just died too fast, and they don't spawn fast enough to keep your rage going unless you're very low on health. That class and playing the game normally is an anti-synergy.