OSR/NSR Tabletop Roleplaying Games

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Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.

My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:

founded 1 year ago
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From controversial publishers and exiled pundits to belligerent posts in facebook groups somtimes it seems to be impossible to swing a cat in the Old School scene without running into agressive and exclusionary rhetoric. As fan of all the wonderful aspects of OSR style games I am concerned with what I see as a worm in our otherwise delicious apple. I am interested in anyone elses thoughts on this situation, I apologize now If this post leaves anyone feeling called out or atttacked. I just want to start a little conversation about our culture.

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One thing I'm starting to dislike running OSR adventures is the insane amount of treasure and magical items that you find. In addition, the more I read the DMG, the more I feel they were just too generous with treasure and had to come up of endless ways of spending it (training, upkeep, research, rust monsters, disenchanters, etc.).

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Basically, Napoleon invented the term and it got into the RPG scene because of our napoleonic wargaming origins.

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Here I am arguing against the split into the various sub "camps" of current RPG culture. I used to believe in this divide, too, but now I'm convinced the differences are just talked up and don't really exist except as tags, not inherently better or worse than tags such as "solo", "rules lite", "gonzo" and all the other ways of splitting it up. The tags remain important for some people to "find their crowd" but that's far weaker than saying that these are the most important splits in RPG culture.

My actual favourite category would actually be "64 pages or less for rules, setting and adventure"! 😅

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Chris McDowall, of Bastionland and Into The Odd fame, did a livestream covering a lot of his favorite blogs, some I knew of and a few of which I didn’t. Thought it might be of value to the community.

Does anyone else have any favorite hobby blogs of theirs?

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Hey all,

Happy Friday! In about 12 minutes, I'll be streaming across YT and other platforms reading stuff from the OSR and greater TTRPG community and chatting about it! Come hop in if you have the time!

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It is important to design systems and mechanics that set up consistent tone and mood.

Respectfully: I disagree.

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I think gods and immortals should not be participating in this debate. :)

He comes from a distant and magical land called France!

Determination and Fireballs are the secrets of success.

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Free League summer sale (freeleaguepublishing.com)
submitted 1 year ago by HexedPress@lemm.ee to c/osr@lemm.ee
 
 

Here’s a direct link to Free League’s store.

cross-posted from: https://lemm.ee/post/202636

Time to stock up on those dice. Maybe we get a new print for Melified Mage? prettyplease? https://mailchi.mp/frialigan/free-league-summer-sale-2023-h26g10adoc

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I’m looking for an old blog post that had a great visual chart on action types and their potential consequences. Anybody recall anything that might fit the bill? If so, drop me a link!

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The 4th Edition of the Basic Fantasy RPG Core Rules are now available in print, along with four other updated Creative Commons editions: The Basic Fantasy Equipment Emporium, BF1 Morgansfort, DC1 Tales from the Laughing Dragon, and KH1 The Blackapple Brugh.

Link to BFRPG's products.

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The right and wrongs of a very controversial module of Epic WAR!

What is it good for?

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Agents of O.D.D. might be needing some transformable Motorcycles hmmmmmm?

Agents of O.D.D. https://jasontocci.itch.io/agents-of-the-odd

Using Kellri City Blocks - a must for any modern urban game!

https://kellri.blogspot.com/

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A bummer to read. Dr. Holmes’s material deserved better treatment.

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cross-posted from: https://kbin.social/m/RPG/t/57628

[Summary:

Today is an in-depth look at the origins of Dungeons and Dragons, and the famous (and not so) D&D clones that came after. We go over some outstanding innovations that D&D introduced to a mainstream audience. This took forever, a lot of these games are really old and poorly documented. please give it a shot. ]

OP Note: this was one of the highest effort videos we put together, but mostly went under the radar. I won't be posting any more OC to keep with the spirit of not using this space to promote my own works, but I found out about a bunch of cool games and overall some history on the ttrpg space that I think others would enjoy too.

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Anybody take a look or already tried it?

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Milestone! (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by HexedPress@lemm.ee to c/osr@lemm.ee
 
 

Hey gang, I saw that we’ve got over 175 folks subscribed to the community (small steps for mankind but giant steps for us) and we’re now the third largest community on Lemm.ee!

Welcome aboard everyone! Let’s keep the positivity and good conversation going! I love that folks are initiating new conversations and taking part with excellent comments, links, and discussion!

One thing I have seen a bit of is downvoting. I know it’s probably a foolish errand to even ask this, and with federation, the height of futility, but can we try to use downvotes to express that a topic or comment is inappropriate or out of place and not that we disagree or just don’t like it? Let’s try to rid ourselves of some our bad habits from Reddit and not carry them forward.

That said, I couldn’t be more happy and proud of everyone here for coming in and lending a hand to build this community up in these early days!

Game on!

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Sigh! Is there saving the Bard Class? So much has gone wrong since D&D 3rd Edition. I place a lot of blame on Paladium Fantasy for bringing in Clowns, Jugglers, and Knife Throwers.

I have been decieved far to many times. I don't play my Bard's like that.
Facepalm!

I'm sure some point down the line a player will talk me into giving Bards another chance.

Until then you are just a regular character with a song skill & a high Charisma.

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First I tagged in all the named and known NPCs, mapping them to the Punnet Square; who will openly support and/or aid the party, who will oppose them openly and similarly who will support or oppose them covertly.

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Traveller: Carlysle the Knife (githyankidiaspora.com)
submitted 1 year ago by Judd@lemm.ee to c/osr@lemm.ee
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cross-posted from: https://lemmy.world/post/261395

This kind of post seems like a good way for new folks to get acquainted and more settled in to Lemmy.

I'm old. 60 this year. My first game was in 1977. In high school, I was the DM for the D&D club - and ran all-night games for friends. Some are still very close. One of those is "F". His wife is "J". They have a 15yo daughter "S", and a 12yo son, "G". I have a 13 yo son, "M". My sister (50yo and a professional writer), is "E". That's 6 players.

Our last campaign had them defeat the King of Werewolves by freeing the Tarrasque from a city inspired by "Salt-in-Wounds". There was some direct divine intervention to increase the Epicality level. There were effectively no real rules, as no one was willing to learn any. Collaborative storytelling more than "a game". The real audience was the three kids, the adults are in for the storytelling and wacky fun.

We are just starting a new campaign based on the largest ruleset I could get them to agree to actually read and understand: 1976 OD&D (A bit of Chainmail, 3 books, plus Greyhawk). They are all starting at level 1.

  • F: Human Fighter
  • J: Halfling Thief
  • E: Halfling Magic-User
  • G: Human Magic-User
  • M: Human Cleric
  • S: Halfling Thief

And my son has recently persuaded the girl-next-door "C" (14) to join. She has never played before. Also a Halfling Thief. That's seven now, 4 are young teens.

They start in a mid-sized town of Halflings and Humans, surrounded by tame countryside. Backstories include family heritage, links to each other, and description of their motivations. "C" went in DEEP with a story about being exiled to this backwater land. They are looking to establish themselves as the local famous adventurers. They do not suspect that thier quiet breadbasket-of-the-empire shire has a hidden reserve of Dark Evil growing in hidden places.

I'm going with "The Hobbit" usage of thief: "Burglar wants a good job, plenty of Excitement and reasonable Reward". Clever adventurers with no great fighting skill and no magic. Robin Hood -style thievery. Sessions will be reverse Scooby-Do; A simple mundane problem slowly turns into a Dark Magic Mystery that is resolved to leave only more questions. Puzzles, traps, jump scares, mysterious and misleading NPCs, and mild combat for pacing.

House rules:

  • RULE ZERO: Have fun. If you're not enjoying the game, speak up.
  • Rule of Cool: This is a fantasy game - make it fantastic!
  • Rule of Respect: Respect the game and the players. Don't be disruptive. Know the important rules. Pay attention. Read the table.
  • All character alignments are GOOD. "Chaotic" is only relative: I do not want antisocial behavior. Disrespect for unjust and unneeded laws is one thing, stabbing your buddy in the back is RIGHT OUT!
  • Your hit points are MAX for the first die. For many of the monsters, too.
  • Know your to-hit roll, or you MISS. Know your damage roll, or it's ZERO. Know your spell requirements, or it FAILS. Know your hide-in-shadows roll, or it FAILS. Track your remaining HP. Keep count of your inventory. Get it?
  • We will not use experience points. Characters will level up for major milestones. In particular, when the entire party works together in a cooperative way to overcome a serious challenge. (In effect, we will play at level 1 until it's not as much fun, then "graduate".)
  • Zero HP = Down and Unconscious and Dying. The injured will lose 1 HP per round until -9, then DIE. Immediate application of first aid will hold the victim at death's door until a more permanent solution is applied.
  • Combat order & Initiative = Dexterity order. (Highest DEX characters act first.)

Magic

  • Level 1 Clerics have spells like Level 2 Clerics in the rules book. Other shifts to smooth out the table. M has the details.
  • Level 1 Magic-Users have spells like Level 2 Magic-Users in the rules book. All levels are similarly shifted. In other words, delete the top row and shift the table up.
  • First level characters ("Mediums") have TWO first level spells per day. 2nd level M-Us (called "Seers") have three first-level spells and one 2nd level spell per day.
  • A "spell slot" is a spell memorized at the beginning of the day. Be sure to mark your memorized spell on your sheet. A memorized spell can be cast without the spell book and without delay. Non-memorized spells need to be read from the book. It takes one round to open the book to the correct spell, and another to read it. One spell slot for first level.
  • All spells for the level are available. Number able to cast per day rises with level. Yes, you need a spell book. Yes, material components, too.
  • Scrolls are single-use. And most will have a title on the top. (Sometimes it is a lie.)
  • A drop of potion will determine its function. However, poison takes effect with just that drop. You get a saving throw.

What do you all think?

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