Helldivers 2

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I genuinely thought his armour looked cool :(

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... hold on, "players are unable to emote when flying through the air"?
Is that currently possible or is it supposed to be? Either way I have questions.

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What does "make other public performance of it" mean? Am I subject to licence revokation if I make a screenshot and post it on social media or something?

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Snipers blow chunks in Helldivers 2, and here's why.

The Diligence does a pathetic 165 damage and basically isn't worth using, especially since it can't penetrate armor. It probably is similar to a 5.56 rifle which means it should be medium armor penetrating at least. It's literally outperformed by almost every other weapon in the game for either penetration, damage, or both.

The Diligence Counter Sniper does 200 damage, which is OK, but still pathetic. Penetrates medium armor, but is embarrassed by the fact that the Senator does the same 200 damage and penetrates heavy armor. I've got a news flash for Helldivers devs - there is no universe where a revolver does more penetration than a fucking sniper rifle. The Counter Sniper is probably a .50 BMG rifle or similar, and if I shoot a Charger or Hulk in the face, it should immediately sit right down on its ass. The Senator, since it fires a slower round, should be the one doing medium penetration.

The Eruptor is pay-to-win, since it's the only usable sniper rifle in the game, but it's crippled by short range(the round explodes after a short distance) - so why bother putting a sniper scope on it at all? It's the only rifle capable of clearing out medium bugs just fine, but not due to precise sniper shots - due to exploding rounds. The rounds bounce off Bile Titans unless you hit them juuuust right - but it can one-shot a Factory Strider from beneath(as it should). It's utterly incapable of damaging a Charger at all, unless for some reason the Charger is heading away from you.

Here's how sniper rifles should work: the recoil should be horrendous unless you're prone. The Diligence should penetrate medium armor. The Counter Sniper should penetrate heavy armor. The Eruptor should penetrate heavy armor, stun, and clear the surrounding area with the explosion. There is very little, if any, armor that we know of that can stop a .50 BMG, so there's basically no bug or bot that should be able to take Counter Sniper rounds or greater and keep walking.

Sniper rifles are meant to be slow firing, high damage weapons that reward precision, and penetrate effortlessly. I should be able to find a spot, see a long distance with the scope and ping for my team, and land shots in critical hit points at range and bring large enemies to their knees while my team is working on crowd control. Unfortunately, most of the sniper rifles in this game are fucking useless, because the devs feel like you're supposed to bring a rocket launcher instead of a precision rifle.

Signed, the teammate who wants to play as a sniper, but can't, because there are no good long range rifles in the game.

I also posted this rant to Steam Community if you want to discuss there.

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submitted 1 week ago* (last edited 1 week ago) by MrNesser@lemmy.world to c/helldivers2@lemmy.ca
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Is this a bug? (i.imgur.com)
submitted 1 week ago* (last edited 1 week ago) by Tolstoy@lemmy.world to c/helldivers2@lemmy.ca
 
 

Was farming some SCs for the upcoming warbond and noticed this flaming ball in space. It's the second time i've seen it.

Pls tell me i'm stupid or something but I just simply can't shrug it off.

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Got team killed in revenge twice in 2 different games in less than 10 mins. Sure, I effed up and shot a diver. It happens we all shoot and get shot. It's a flaming shotgun it's not easy to control and they were behind a bug.

You reinforce, apologize and move on for the mission. You do not revenge kill your fellow diver the moment you step out of your pod and then say it's my fault.

That's enough for me tonight.

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Much of the time if I hit the quickplay option, it dumps me into a ship, pretty much at the same exact time as 2 or 3 other players. I don't have great sampling here, but it seems like the players are lvl 70+ who know how to do this. Is there some SOS Beacon or equivalent that I'm missing?

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Will you be there to support Managed Democracy?!?

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https://x.com/helldivers2/status/1849826167450153024

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If there’s one thing we love here on Super Earth, it’s the truth. We’ve even got a whole Ministry dedicated to the creation, fine-tuning, and wide distribution of it. It’s about time we gave our Helldivers some Ministry of Truth-approved equipment to match our deep, enduring love of and commitment to the Truth. With these tools, you will become one of Super Earth’s official Truth Enforcers.

Being a Truth Enforcer means showing your allegiance–your loyalty–to Super Earth’s superiority as the arbiters of truth. The best way to demonstrate loyalty? By carrying the PLAS-15 Loyalist plasma pistol. Come on, it’s got “loyal” in the name already. It also allows you to shoot semi-auto style, or you can charge it up for a shot with more kick.

We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love.

It’s not enough to signal your Enforcer status with weapons alone, however. You’re also going to need some new Helldrip. For our light armor loving comrades, you can tap into your bureaucratic spirit with the UF-16 Inspector in crisp, stain-free white with red accents and a coordinating cape, the “Proof of Faultless Virtue.” It’s giving overseer. Squad Leader.

But let’s say you want something a little more hefty and protective, in which case I recommend the UF-50 Bloodhound medium armor and the “Pride of the Whistleblower” cape, picking up on those deep, official-looking reds. And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit.

Truth Enforcers also includes new cosmetic patterns for your hellpods, exosuits, and Pelican-1. The Inconspicuous Black Pattern looks as mysterious as it does ceremonial. Equip these and you’ll bring immediate order to the chaos of other divers in your squad. To fully walk the walk and demonstrate your commitment to Super Earth’s order to the team, you can equip the new player title, Free of Thought.

You’ll also be able to secure the At Ease emote, giving your Helldiver a stoic, commanding, order-following vibe. This Enforcer isn’t the type to laugh at all these pull-my-finger emote jokesters on the squad. You know they need proper clearance and permits for that.

Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy.

The spread of truth and justice across the galaxy is a big job, Helldiver, but a real Truth Enforcer has the tools and the talent to do it. The Truth Enforcers Premium Warbond* lands on October 31st!

PlayStation Steam Discord Announcement

GhostlyPixel has posted an image if you want to see what the items look like

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Breaking: The Helldivers have established and held a protective border around Acamar IV, allowing the successful construction of the first-ever Terminid Research Preserve. Our intrepid Xenoentomologists have conducted an inaugural specimen collection foray, and are already reporting great strides towards our understanding of E-710 extraction and exploitation.

But while the eastern front now has calmed, the socialist toasters on the western front has unleashed a new fighting force. Automaton warships have appeared in massive numbers in the atmosphere of Matar Bay. Multiple SEAF bases have already fallen.

Reports indicate the presence of an augmented Automaton detachment leading the invasion. This group will be referred to as the Jet Brigade in all communications.

All Helldivers are ordered to immediately deploy to the defense of Matar Bay.

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I wouldn’t call this a confirmation, but I feel like it’s more concrete than speculation. Could be anything from a three second background character to a small story depending on how they handle the PlayStation episode.

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For all that wonder why my death count is always high, may I give you a sneak peak at what really happens

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Patch 01.001.104 (store.steampowered.com)
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I would really like to find some content.

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  • Autocannon now has flak
  • Recoilless Rifle has programmable ammo (?)
  • Scorcher now has automatic fire
  • Unknown “nicest change” to the Stalwart
  • Drones can now be recalled and deployed

Full patch notes on Oct 15

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spoilerDon't mind me. Just welding while surrounded by 15 to 20 tons of ordnance. Yes the sparks do go all the way through the wing

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One of the best moments in Helldivers 2 is dying from ragdolling into a wall from friendly fire, especially from an air burst rocket or back blast.

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