sky_driver

joined 1 year ago
 

This weeks episode details the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!

Both are terrific looking ships. I would have liked to see them go head to head later in the competition but I'm sure CIG knew they would knock out too many of their opponents that way.

If 600i doesn't imwin this year, it'll have a good chance the year when it gets reworked!

[โ€“] sky_driver@citizensgaming.com 17 points 1 year ago (2 children)

I've got enough store credit to get anything new ๐Ÿคฃ

People are justified in being upset. We passed reasonable development a long time ago.

It should be no cash till SQ42 though, because Pyro isn't coming before that. But I guess that doesn't flow as well ๐Ÿ™‚

[โ€“] sky_driver@citizensgaming.com 5 points 1 year ago (1 children)

Today moved on to the Scorpius VS Redeemer.

Redeemer seems a clear winner, but it's pretty close atm.

There was an ISC about these things a bit ago and it's intersting how mcuh variety they have already. I hope there's some intresting content for them in 3.20

[โ€“] sky_driver@citizensgaming.com 3 points 1 year ago (1 children)

Good to see the NPCs don't work in a local environment either.

[โ€“] sky_driver@citizensgaming.com 4 points 1 year ago (4 children)

I'm not sure what else will be able to cause a spike again. Reddits behavior over the past month is pretty much as terrible as it can get. If people aren't moving to Lemmy anymore, it's going to take something apocalyptic to cause Lemmys usercount to grow again.

[โ€“] sky_driver@citizensgaming.com 5 points 1 year ago* (last edited 1 year ago) (1 children)

Lemmy isn't overloaded. Lemmy.world and Lemmy.ml are.

People need to move to other instances. Lemmy was never designed to have main central instances. There are supposed to be many smaller and more specific ones and people choose the ones that fit their usage.

It hurts to laugh at this because it's what we deal with on the daily, but if you don't laugh it off you just rage.

 

I didn't realize that target pinning has had updates and actually functions in a certain way now. It's not the same as what it used to do, where it would show pinned targets on the HUD, but it does add priority numbers for multi-crew ships.

Also, shout out to BuzzCutPsycho for making a short video that is straight to the point.