From what I read in the docs, SVGs are rasterized when they are imported by godot. Are the SVGs you use for other things besides the tile map importing as rasterized images too? Or is it just the ones for the tilemap?
EDIT:
After a bit more research, godot doesnt support SVG images as vector graphics. When they get imported the are rasterized and used as textures. But there are plugins that allow the use of vector graphics.
https://godotengine.org/asset-library/asset/1544
This one is old, for use with 3.x, but you might be able to find a newer one.
From what I read in the docs, SVGs are rasterized when they are imported by godot. Are the SVGs you use for other things besides the tile map importing as rasterized images too? Or is it just the ones for the tilemap?
EDIT: After a bit more research, godot doesnt support SVG images as vector graphics. When they get imported the are rasterized and used as textures. But there are plugins that allow the use of vector graphics. https://godotengine.org/asset-library/asset/1544 This one is old, for use with 3.x, but you might be able to find a newer one.