this post was submitted on 19 Aug 2023
13 points (100.0% liked)

Godot

5888 readers
54 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

Title. I plan on making something using vector graphics, to simulate the old Flash style, stretching to accommodate any screen size and zooming in and out without losing fidelity is something I'd like.

Now, I know that I can import a svg file into a TileMap node, but it'll be rasterized and act just like a png. Searching around YT and google aren't yielding many results about using vector graphics with Godot.

all 4 comments
sorted by: hot top controversial new old
[โ€“] sirJayro@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

From what I read in the docs, SVGs are rasterized when they are imported by godot. Are the SVGs you use for other things besides the tile map importing as rasterized images too? Or is it just the ones for the tilemap?

EDIT: After a bit more research, godot doesnt support SVG images as vector graphics. When they get imported the are rasterized and used as textures. But there are plugins that allow the use of vector graphics. https://godotengine.org/asset-library/asset/1544 This one is old, for use with 3.x, but you might be able to find a newer one.