because they weren’t throwing money at it until it was fun. They were throwing money at it trying to make a new “brand” and live service money printer.
megopie
you know what’s funny to me, that when large organizations manipulate the apparent consensus on Reddit about a topic, that’s “clever marketing” and “innovative campaign techniques”.
When a bunch of random people collectively organize to do it suddenly it’s a “dangerous”
public companies do not necessarily have a Fiduciary duty to the shareholders, let alone one to increase value. Any that they did have (based on the laws and how they are incorporated in a given jurisdiction) would also be applicable to a private company. Private companies also have shareholders, the shares are just not traded publicly.
You’re probably thinking of the theory of “Shareholder Primacy” but that is a theory not a legal reality, although some insist it is based on a questionable interpretation of the precedent set by dodge vs ford motor company.
Public companies can be run in what ever way the board/shareholders see fit.
Plenty of privately owned companies do the same things so I don’t think it can be chalked up to an issue with publicly traded companies.
Because then tech would have to admit they’re moving in to a period of stability rather than a period of constant growth.
The big companies and start ups need to prove they’ve still got “revolutionary” potential otherwise the stock values start to drop. And lower stock values means less bonuses for leadership.
See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.
Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.
I love the flying car example because it reveals a huge issue with the whole “tech will get better” idea. People are still trying to make flying cars happen but it’s running in to the same fundamental issues; large things that are mechanically complex, energy intensive, and moving at high speeds in a crowded urban environments are just too expensive and dangerous.
There is no way around the physical realities, no clever trick or efficiency that will push it over some threshold of practicality.
How much will it affect ranking in the search algorithm? When will they announce the asking price? What about legitimate sites that cannot pony up that inevitable price?
Call me conspiratorial but this seems like a way to further subjugate civil society to cooperate society. . “Oh well, they couldn’t make a profit to pay for the blue check, so they’re not legitimate”
I mean there are huge issues with tech, but like, they’re in no way limited to kids… nor does it seem to affect them particularly strongly.
I don’t think it is so much that executives cannot learn, it’s more that their priorities are consistent predictable margins, not the overall health of the industry.
It’s a prisoner’s dilemma, most of the benefit of succeeding with something original is for the industry as a whole; proving certain concepts and ideas are viable, revitalizing public interest in the medium, ect. But the risks are mainly carried by a single publisher or studio, if it flops, they loose money.
So the general trend is to avoid risk and maximize predictable profit, this shrinks the over all profitability of the industry by fatiguing public interest and willingness to pay, but maximizes safety for individual publishers and studios.
Having a low budget segment that can afford to take risk on new ideas is key to preventing industry decline, but the industry has moved away from that towards the highest possible revenue generating films. The publishers and studios that used to do that have all ether folded or moved up to bigger budget higher return options, and they’ve pulled up the ladder behind them by making it so difficult to get indie projects in to theaters.
The same thing could happen in the video game industry. Luckily the indie game market exists, and they’re still able to get their products distributed on large platforms like consoles if they prove a big enough hit on the PC market. It is getting harder though, and more and more, small budget, small team games are getting relegated to PC where there is just a smaller market. Ideally, consoles should make it easier to get small indie games onto their platform, or more people should start playing on PCs.
passing the market share of windows
…well windows 7 at least.