limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 2 points 1 month ago

I'd like to remember Evolve more fondly than I do, but I just didn't have as much fun with it as I hoped. My strongest memories are of feeling annoyed at a constantly recharging jetpack

[–] limitedduck@awful.systems 5 points 1 month ago* (last edited 1 month ago)

That person that is kind of lacking in social skills, still weirdly opinionated about really specific things, doesn't care enough about their appearance for how old they are, and several other holdovers from being a nerdy high school shut in, but is very slowly becoming better. They're trying to understand how to have more flexible conversations with people, figuring out a clothing style that works for them, and just doing some general growing up. They're still kind of hard to be around, but you can tell they've made progress and that's all you can really ask of them.

[–] limitedduck@awful.systems 9 points 1 month ago

I think maybe you have too strong of a focus on plot. It's there to give structure to the breakdown of a family that is passing down mental, emotional, and supernatural problems like they're hereditary. It's a showcase of how a family raised to be tools can devolve when they're finally being used.

!Personally my favourite part is the massive tone shift at the very end when Peter is finally possessed and receives his revelation. It's a beautifully crafted scene that balances being celebratory and morbid. A fantastically unique payoff to an entire movie's worth of buildup.!<

[–] limitedduck@awful.systems 13 points 1 month ago

Default is probably select all because most people interact with the address to either copy the address or clear it to enter a new address. I empathize though

[–] limitedduck@awful.systems 9 points 1 month ago (1 children)

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[–] limitedduck@awful.systems 2 points 1 month ago

easy cash grab

You said it

[–] limitedduck@awful.systems 2 points 1 month ago

I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable

[–] limitedduck@awful.systems 12 points 1 month ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 1 month ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 1 month ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 1 month ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

[–] limitedduck@awful.systems 1 points 1 month ago (1 children)

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

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