limitedduck

joined 11 months ago
[–] limitedduck@awful.systems 3 points 2 days ago (1 children)

This makes sense coming from Suda51. I imagine other devs whose games have mostly cult followings would agree as well. Metacritic has the exact same problems as Rotten Tomatoes.

[–] limitedduck@awful.systems 2 points 1 week ago

How many times have you said that to a complete stranger? People generally use hyperbole with people who understand the hyperbole - the more extreme the hyperbole the more you need to trust the person would understand it. It's the social contract

[–] limitedduck@awful.systems 5 points 2 weeks ago

Signed 👍

[–] limitedduck@awful.systems 2 points 2 weeks ago (1 children)

Anyone use proton-ge for Star Citizen? Would like to use it because it's more up to date than wine-ge, but mouse sensitivity just doesn't feel right in comparison

[–] limitedduck@awful.systems 1 points 2 weeks ago

I used to rely heavily on duckdns and it was great for a time, but moved off them a couple of years ago because resolution became inconsistent. I've since rolled my own ddns using a script that utilizes Porkbun.com's DNS record API.

[–] limitedduck@awful.systems 4 points 2 weeks ago (1 children)

We need to quickly phase out the low-skill stream of the TFW program, which the government has expanded to let companies fill perceived labour shortages.

Is it truly just perceived? I'd want to see some stats on where the labour force is actually thin.

[–] limitedduck@awful.systems 7 points 2 weeks ago (3 children)

I can agree that challenging Steam is probably a good thing, but right now Steam just gives so much more value to Devs and publishers. Steam provides:

  • a review system
  • remote play
  • the workshop
  • discussion threads
  • cards and the points store

and that's just what I can think of, not including the player specific stuff like library sharing.

Devs and publishers pay more, but get a community and ecosystem in return instead of just a platform.

[–] limitedduck@awful.systems 6 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

How long ago did you think? He's been in all the John Wick movies and they've been around since 2014

[–] limitedduck@awful.systems 6 points 4 weeks ago (1 children)

Elden Ring with the Seamless Co-op mod. It's not difficult or complicated to set up and it works extremely well

[–] limitedduck@awful.systems 2 points 4 weeks ago (1 children)

Not a lawsuit, but I agree that's pretty nasty

[–] limitedduck@awful.systems 2 points 4 weeks ago* (last edited 4 weeks ago) (4 children)

Enough for something to actually end up in court? Because that's pretty specific

[–] limitedduck@awful.systems 3 points 4 weeks ago (6 children)

Is this true? What's the story here?

 

I just got myself an Arctis Nova 7X and have been trying to get chat mix to work using HeadsetControl and Nova7ChatmixLinux. The latter uses the former to poll the Nova 7X for the current chat mix balance. The creator set the polling rate at 1/sec which is a little long, but I fear it may be for hardware safety reasons. I got the Nova 7X because my Arctis 7 died with suspicious timing. I had installed a version of HeadsetControl with a gui that had polling rate adjustment and the 7's transmitter stopped receiving power shortly after I set the polling rate to 1/sec.

Has anyone fiddled with these projects and the Nova 7s and have any insight into polling rates that may be unsafe?

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