limeaide

joined 2 years ago
[–] limeaide@lemmy.ml 3 points 10 months ago (1 children)

If you're talking about Elder Scrolls Online, then I had the same experience. It's too repetitive and not satisfying enough

[–] limeaide@lemmy.ml 8 points 10 months ago (3 children)

I was just thinking this exact same thing... but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.

I'm used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.

The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it's a 50+hr game

[–] limeaide@lemmy.ml 7 points 10 months ago

Personally I love that era of graphics tbh. I bought Valheim on the Steam sale just for the jank graphics lol

[–] limeaide@lemmy.ml 5 points 10 months ago (4 children)

What's so different about the first two Baldur's Gate games? I was thinking about getting the first one on my phone

[–] limeaide@lemmy.ml 3 points 10 months ago (2 children)

I haven't played it, but it's interesting that it's too difficult.

A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it

Either that or padding to make the game longer. If that's the case, I prefer side mission padding because at least that's usually optional lol

[–] limeaide@lemmy.ml 25 points 10 months ago (2 children)

Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.

About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.

AC1's concept and maybe even story has held up, but you're right that the later entries feel miles better.

[–] limeaide@lemmy.ml 2 points 10 months ago

That's interesting. I either refund them if I struggle a little too much on tutorials, or just leave it in the backlog for later (aka most likely never).

I should try doing that more though because they're classics for a reason and maybe there's still fun I can get out of them.

[–] limeaide@lemmy.ml 6 points 10 months ago

Personally I kinda like that feeling of an empty world sometimes. One of my favorite places in any game is the mall in GTA Vice City.

I can't explain why though lol

[–] limeaide@lemmy.ml 7 points 10 months ago (2 children)

Yeah most older 3D games I've tried I just can't control that well.

A couple years ago I tried playing the original Tomb Raider and geez was that difficult to control. It really makes me appreciate how good the Mario 64 controls were

[–] limeaide@lemmy.ml 1 points 10 months ago

I can relate

That era of PC gaming has a weird camera that takes a while for me to get used to. Not sure I can pinpoint what is different about it though

[–] limeaide@lemmy.ml 4 points 10 months ago (1 children)

Yeah I get that. Sometimes I wish I didn't revisit games and instead kept the nostalgia glasses on haha

[–] limeaide@lemmy.ml 3 points 10 months ago* (last edited 10 months ago)

Simple ≠ intuitive

For better or for worse, the widespread methods are not at all similar to the methods sometimes used in Linux. It's just a fact that most people are accustomed to different ways

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