crossmr

joined 3 months ago
[–] crossmr@kbin.run 0 points 1 month ago (1 children)

Your claim was that it never happened, this was just a single well known example of it happening.

At that point, Valve says a team of people will investigate those anomalies, and, if they determine that something fishy is afoot, they’ll “mark the time period it encompasses and notify the developer.” If Valve finds that coordinated review bombing has indeed occurred, any reviews posted during that time period won’t count toward the game’s review score.

Also it isn't fully automatic. Valve claims that people are involved 'evaluating it', and the result of the evaluation was that reviews were not counted.

[–] crossmr@kbin.run 1 points 1 month ago (3 children)

https://kotaku.com/superhot-game-gets-review-bombed-after-removing-depicti-1847352470

This was in direct response to changes in the game, any negative reviews because of changes made to the game are legitimate reviews, not a 'review bomb'.

triggering Valve’s anti-review-bombing tech to kick in and filter out the flood of bad-faith evaluations.

https://kotaku.com/valve-says-it-will-remove-off-topic-review-bombs-from-s-1833332643

“We’re going to identify off-topic review bombs, and remove them from the Review Score.”

Of course Steam is the arbiter of what they deem 'off-topic'

[–] crossmr@kbin.run 7 points 1 month ago (6 children)

Why? Steam has come out and labelled legitimate criticism of games a 'review bomb' in the past. They're more than happy to bend over for big publishers like this.

[–] crossmr@kbin.run 2 points 2 months ago

Only if they ever offered it at all. Kind of 'once you put it out there, it's out there'

[–] crossmr@kbin.run 19 points 2 months ago (2 children)

Canada either did, or still does, have a law like this. Years ago back when getting chipped cards for satellites was a pretty big thing, a lot of people near the US border could get ones from the US that weren't available in Canada and get the chipped card or whatever it was. At one point the company made a request to the Canadian authorities to crack down on it, and the response was something to the effect of 'your product isn't available here, you don't have standing to ask us to do that'.

It's easier to define it as this:

If you commercially release something and region restrict it, people in any region where you don't also provide a legal way to purchase/use it should be free to get it however they want.

[–] crossmr@kbin.run 1 points 2 months ago

It's not insinuating anything like that. It's stating a simple fact that they got 6 Billion dollars for basically zero effort and resources. All of the things you've described are to allow people to buy more games. They cement valve simply as a store front and platform but not a game developer.

This is the point as to why Half life and most other games were basically dropped. Valve made 6 billion in passive income while trying to build a game selling and delivery platform. Even the best game in the world isn't going to make that kind of income and it's likely to take more effort than what they've done already.

[–] crossmr@kbin.run 1 points 2 months ago (2 children)

This isn't anyone playing anything. This is a story about how people bought $19 billion worth of games and then never played them (which would suggest they likely never downloaded them either). Valve made over $6 billion and used no more resources than serving up the store page and the payment processing.

and this is why Valve is in no rush to pump out games like they used to. Why they have no real burning desire to continue half life. They made enough money to keep the lights on indefinitely by doing no more than simply letting an automatic process run that any first year web developer could set up.

[–] crossmr@kbin.run -3 points 2 months ago* (last edited 2 months ago)

Because until we see it, unedited, we don't really know the truth of what occurred.

Good to see people would rather be ignorant and make assumptions than understand what actually happened in an incident.

[–] crossmr@kbin.run 4 points 2 months ago

B2B contact is generally fine, unless you're going to be a stalker about it. Had one the other day who messaged me on linkedin with her pitch and included the standard 'If you have time and this is interesting feel free to reach out' I saw the e-mail pop up just as I was stepping away to have lunch, as it was the standard lunch time. Before I even got downstairs (work from home) my company's calling me out of the blue to tell me they have a call for me from this person. I declined the call, as we both agreed it was just business spam and after lunch responded and let them know we'd never be interested in their services. 'Feel free to get in touch if you're interested' and 'I'm going to track down your company's phone number and call you 30 seconds after I send this' just don't vibe for me.

[–] crossmr@kbin.run 2 points 2 months ago

I test all scripts as I generate them. I also generate them function by function and test. If I'm not getting the expected output it's easy to catch that. I'm not doing super complicated stuff, but for the few I've had to do, it's worked very well. Just because I don't remember perfect syntax because I use it a couple of times a year doesn't mean I won't catch bugs.

[–] crossmr@kbin.run 32 points 2 months ago (3 children)

Gen AI is best used with languages that you don't use that much. I might need a python script once a year or once every 6 months. Yeah I learned it ages ago, but don't have much need to keep up on it. Still remember all the concepts so I can take the time to describe to the AI what I need step by step and verify each iteration. This way if it does make a mistake at some point that it can't get itself out of, you've at least got a script complete to that point.

[–] crossmr@kbin.run -4 points 2 months ago (4 children)

and valve got 30% of that.. for basically doing nothing more than hosting a store page. If you're wondering why we don't have Half-life 10 by now.

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