count_dongulus

joined 1 year ago
[โ€“] count_dongulus@lemmy.world 12 points 2 days ago* (last edited 2 days ago)

Had em in a poverty state 20 years ago ๐Ÿคท

[โ€“] count_dongulus@lemmy.world 214 points 2 days ago (21 children)

750 a year? Wtf is this retard smoking. Cost for land, hay storage, water, vet, and farrier. Human time cost to feed them twice a day, get rid of or spread the shit. Blanket, saddle, bridle. You're looking at a few thousand a year minus the time sink.

[โ€“] count_dongulus@lemmy.world 11 points 4 days ago (1 children)

Food Network sales execs looking at this

[โ€“] count_dongulus@lemmy.world 18 points 6 days ago (1 children)

When reading 40k is the less grimdark option

[โ€“] count_dongulus@lemmy.world 52 points 1 week ago (19 children)

People talk about filter bubbles, but there's a nuance here: on Lemmy, you're not being served up whatever the platform owners think you should see from an opaque algorithm. You're going to, by default, see cesspool content. You have to choose to block it.

I would agree if my area got much snow, but it's exclusively icy cold rain.

[โ€“] count_dongulus@lemmy.world 33 points 2 weeks ago

They'll just say the president is lying and trying to do a power grab.

Yeah my first gaming pc was like...a crappy HP desktop with an Nvidia 6600 that I plugged in. Worked great for Age of Mythology lol

Oh yeah, I read about that! Not really ML, but pretty much what I'd like more games to have.

[โ€“] count_dongulus@lemmy.world 13 points 2 weeks ago

No no no, they have it all wrong. We should be ordering clones by the thousand from Kamino to fight the separarists.

[โ€“] count_dongulus@lemmy.world 23 points 2 weeks ago (4 children)

I'm glad that many kids are into PC gaming, at least. That's still a decent vector into computer proficiency and a little hardware knowledge.

[โ€“] count_dongulus@lemmy.world 2 points 2 weeks ago (1 children)

Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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