count_dongulus

joined 1 year ago
[–] count_dongulus@lemmy.world 11 points 1 day ago (1 children)

Food Network sales execs looking at this

[–] count_dongulus@lemmy.world 18 points 4 days ago (1 children)

When reading 40k is the less grimdark option

[–] count_dongulus@lemmy.world 52 points 1 week ago (19 children)

People talk about filter bubbles, but there's a nuance here: on Lemmy, you're not being served up whatever the platform owners think you should see from an opaque algorithm. You're going to, by default, see cesspool content. You have to choose to block it.

[–] count_dongulus@lemmy.world 8 points 1 week ago

I would agree if my area got much snow, but it's exclusively icy cold rain.

[–] count_dongulus@lemmy.world 33 points 1 week ago

They'll just say the president is lying and trying to do a power grab.

[–] count_dongulus@lemmy.world 3 points 1 week ago

Yeah my first gaming pc was like...a crappy HP desktop with an Nvidia 6600 that I plugged in. Worked great for Age of Mythology lol

[–] count_dongulus@lemmy.world 1 points 1 week ago

Oh yeah, I read about that! Not really ML, but pretty much what I'd like more games to have.

[–] count_dongulus@lemmy.world 13 points 2 weeks ago

No no no, they have it all wrong. We should be ordering clones by the thousand from Kamino to fight the separarists.

[–] count_dongulus@lemmy.world 23 points 2 weeks ago (4 children)

I'm glad that many kids are into PC gaming, at least. That's still a decent vector into computer proficiency and a little hardware knowledge.

[–] count_dongulus@lemmy.world 2 points 2 weeks ago (1 children)

Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.

[–] count_dongulus@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I wouldn't mind an AI using unorthodox strategies, but yeah that's a good point that fine tuning it to be fun is a big challenge. Speaking of "non-player-like behavior", I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don't really have much training data besides QA and playtesters before a full release.

[–] count_dongulus@lemmy.world 9 points 2 weeks ago

I'm not into fighting games, but that's pretty neat! I hope the industry follows suit if people like how it works in Street Fighter 6.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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