this post was submitted on 27 Oct 2024
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Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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[โ€“] vithigar@lemmy.ca 67 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I don't know what it's using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you've played enough.

It can do some odd things and its mimicry isn't perfect. But it definitely doesn't feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.

...it also has been seen teabagging.

[โ€“] count_dongulus@lemmy.world 9 points 2 weeks ago

I'm not into fighting games, but that's pretty neat! I hope the industry follows suit if people like how it works in Street Fighter 6.

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