In my experience, a great portion of competitive multiplayer games work. Although I have to admit that I mostly play games meant to be played among friends rather than against strangers.
bruce965
If you are not talking about Steam, which comes with Proton out of the box, I'd recommend to give Legendary a try. It's basically the same thing, but with non-Steam games. And it's very user-friendly, like Steam.
GrapheneOS is certainly on my wishlist too, but Pixels are quite pricey. I guess Rethink is the poor man's version. Just a per-app firewall.
You should install Rethink and see how much garbage your phone constantly transmits and receives. And this is not even a kernel-level firewall, so who knows how much data Google actually exfiltrates...
I don't know about a constant audio stream, nor about keywords, but I noticed that Google Keyboard sends out some data every time you type anything. It's not even that subtle.
Me, apparently. I didn't know these were called metaballs :P
I'm definitely no expert so I might not be the best person to try and help, but if you want to try having a 1 on 1 chat to fix it, feel free to send me a PM.
Can you see at least GRUB, or nothing at all?
If you can see GRUB I would try booting with the "nosplash" kernel option, which causes video drivers to be loaded later.
This is a temporary fix, as it might cause other issues, but if it makes the screen work it will be a step in the right direction.
I am not sure... in the case I'm referring to, they were lagging also when scrolling. But it was React, so native browser rendering. And they were actually very large tables, so we had to do some funny things like viewport culling (see react-window).
For what it's worth I've never had any similar performance issues with tables in Flutter (web with the canvas-based render engine, not Android) when applying the same culling technique, they just ran fine at any resolution. Different hardware, though, so it's not an apple to apple comparison.
In any case just to be safe I would personally assume less pixels = less work = less power = more battery life. My opinion is very unscientific though.
Isn't rescaling usually done by the display driver? I am fairly certain this is the case for external displays. Are laptop displays any different?
Edit: with "display driver" I mean the hardware chip behind the display panel, dedicated to converting a video signal to the electrical signals necessary to turn on the individual pixels.
As a web developer, I noticed that some elements such as very big tables struggle to render on 4K but are absolutely fine at 1080p. I would assume that means the CPU and/or GPU are more taxed to draw at higher resolution, and therefore I assume they would draw more power. I might be mistaken. Do you speak by experience?
I might be very mistaken, but I don't think QEMU can link mixed-architecture dependencies. Box86 can run an x86 game on ARM and link ARM-native shared objects for OpenGL, thus skipping emulation of some hotpath code.
I assumed that's the "no icon" placeholder for Gnome. I saw it around as well.