brsrklf

joined 1 year ago
[–] brsrklf@jlai.lu 11 points 4 months ago (3 children)

I don't know what kind of funny or what style of review you're looking for, but there's Matt McMuscles, who does "What Happened" and "The worst fighting game".

What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.

The worst fighting game, however, exclusively reviews bad games, since, well, he's looking for the worst one.

[–] brsrklf@jlai.lu 5 points 4 months ago

Single joycon is barely usable, but the Wiimote was terrible for sideways holding.

Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I've used.

The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.

[–] brsrklf@jlai.lu 10 points 4 months ago (1 children)

... The original game already "demanded" BG&E2 would be made. It called for a sequel, because the plot was left unfinished.

That they added new hooks for a prequel on top of it is not really good news to me.

[–] brsrklf@jlai.lu 5 points 4 months ago

Since it's Ubisoft, don't stop there and get rid of top management, it's the best way to improve creativity and reduce harassment.

[–] brsrklf@jlai.lu 2 points 4 months ago

I never went very far into SimEarth (I remember getting a bunch of maxis's simstuff in the 90s, and not having the patience to really get into some of them back then).

However, I did play Spore during its prime. It's very shallow, on all levels. Don't expect any kind of simulation in there, especially not physics or even basic biology and evolution really.

Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don't know.

You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets "suitable" for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.

[–] brsrklf@jlai.lu 5 points 4 months ago

Absolutely. I bought two kits (first VR, then variety) just to see what the deal was with them. It was a while after release, got them for a bit cheaper. I didn't expect it to be that smart, to be honest. For a curious 10-12 year old or so, it's fantastic.

Just the piano toy touches stuff like optics and IR, waveforms, frequency, and of course there's the satisfaction of building that thing with all those moving parts.

I've seen so many people missing the point completely and calling it "expensive cardboard". It's like seeing one of these kits for kids letting them assemble a simple radio, with instructions and an introduction to electronics, and complaining that you could buy an actual radio for a quarter of the price.

[–] brsrklf@jlai.lu 14 points 4 months ago (3 children)

Labo was not the success you're making it to be. Anyway, the cardboard is only a small part of it.

Go see what the software is about, it's very well done. You've got interactive cutout views of what the kit is doing, and explanations go into surprising details into the inner workings of infrared cameras, gyroscopes, generating sound, etc... while keeping it accessible to kids.

Also it includes a simple, visual programming language to do your own stuff.

[–] brsrklf@jlai.lu 6 points 4 months ago (1 children)

Nintendo fans are so rabbid

No, that's Ubisoft.

[–] brsrklf@jlai.lu 15 points 4 months ago (1 children)

You see, Ubisoft's studios are mounted on hot air balloons, sometimes they need to let go of some weight to catch the right current.

[–] brsrklf@jlai.lu 3 points 4 months ago* (last edited 4 months ago) (1 children)

Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,

While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.

(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)

[–] brsrklf@jlai.lu 8 points 4 months ago* (last edited 4 months ago)

I'm pretty sure the gamegear lost that war because it couldn't really be used as a handheld. Not with that battery life.

The game boy may have been a very limited system, but you could bring it with you and play Tetris for hours and hours... or for its second wind, show your pokémon to everyone at school.

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