bellsDoSing

joined 1 year ago
[–] bellsDoSing@lemm.ee 2 points 1 year ago (29 children)

I see, somehow completely forgot that apps might be different. In browser version in landscape (I just noticed) there's also the right sidebar, which reserves some space. So it wouldn't even have to go all the way.

[–] bellsDoSing@lemm.ee 2 points 1 year ago (31 children)

I hope we're all talking about portrait orientation. Oh boy, filling it up in landscape mode seems a daunting task. °!°

[–] bellsDoSing@lemm.ee 3 points 1 year ago (34 children)

Alright, looks like 40% filled up on my screen atm.

[–] bellsDoSing@lemm.ee 3 points 1 year ago (36 children)

Oh, it's still going!

[–] bellsDoSing@lemm.ee 3 points 1 year ago (45 children)

Nah, one is enough. ^^ Curiosity got the better of me thinking about how squished the UI might end up looking.

[–] bellsDoSing@lemm.ee 1 points 1 year ago (1 children)

Let the streak continue...

[–] bellsDoSing@lemm.ee 2 points 1 year ago

Great read, certainly had more relatable things in there than I'd expected.

[–] bellsDoSing@lemm.ee 2 points 1 year ago (3 children)

Yeah, such a simple, but still killer feature. Really sad that JSON doesn't support them.

[–] bellsDoSing@lemm.ee 2 points 1 year ago (1 children)

Yeah, basically anything that rewrites already pushed history and is then (force-) push is bound to create problems (unless it's a solo dev only ever coding on a single device, who uses the remote repo as a mere backup solution).

[–] bellsDoSing@lemm.ee 6 points 1 year ago

On top of that, 20 kHz is quite the theoretical upper limit.

Most people, be it due to aging (affects all of us) or due to behaviour (some way more than others), can't hear that far up anyway. Most people would be suprised how high up even e.g. 17 kHz is. Sounds a lot closer to very high pitched "hissing" or "shimmer", not something that's considered "tonal".

So yeah, saying "oh no, let me have my precious 30 kHz" really is questionable.

At least when it comes to listening to finished music files. The validity of higher sampling frequencies during various stages in the audio production process is a different, way less questionable topic,

[–] bellsDoSing@lemm.ee 25 points 1 year ago (1 children)

Nobody can tell you in advance how far your interest in game dev will take you. Only one way to find out: start small (some tutorials, build some crappy first) and see if your interest sticks around as you up the challange.

Maybe game dev in Godot will end up being a significant chapter in your life, maybe it will just be a small sidequest. But once you've given it an honest try, no matter the outcome, you at least will know if it's something for you or not. That in itself is already worth something.

And who knows: maybe Godot is just your entry gateway to something else you discover along the way, which you wouldn't have discovered if you hadn't taken on the challange in the first place.

[–] bellsDoSing@lemm.ee 1 points 1 year ago (1 children)

Also called the rubber duck debugging effect.

But yeah, articulating your thoughts, be it by talking or even by writing down your train of thoughts (which is a good habit to have while debugging complex issues) really helps spotting the holes in your own thinking.

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