andrewrgross

joined 1 year ago
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[–] andrewrgross 4 points 4 weeks ago* (last edited 4 weeks ago)

I mean... Isn't the elephant in the room that this is not going to happen if Trump wins?

It's like speculating over whether either candidate might push for am arms embargo against Israel after the election.

I don't really see any ambiguity here. If Trump wins, Zelensky should probably prepare for a complete end to support from the US, right?

Am I missing anything?

[–] andrewrgross 27 points 1 month ago (3 children)

Honestly, that's the main thing I was thinking.

[–] andrewrgross 5 points 1 month ago

Damn, that's rad as fuck

[–] andrewrgross 4 points 1 month ago

I'm sure whatever it is it'll be very fun and funny. I'm looking forward to this.

[–] andrewrgross 2 points 1 month ago

Yeah. I think there's a lot she could do with the stories, but I really need more hope right now. I think Parable of the Sower managed to provide just enough of that.

I don't fault her for being so brutal. It's honest. Reading both this and Parable of the Sower, I couldn't help thinking that there are people in Haiti and Palestine for whom these books are just their present reality. I even feel bad that I'm so demoralized, because I know that I need to toughen up. This is what the real world looks like. But I need to have enough composure to be an effective dad and activist, and it takes a balance for me to do that. Too much truth can leave me too drained and despondent to be the force in the world I want to be.

[–] andrewrgross 2 points 1 month ago (1 children)

Didn't see Echo. Good?

[–] andrewrgross 5 points 1 month ago (3 children)

I hope it's good. That said, I thought the writing and characterization for Fisk in Hawkeye was rather disappointing. And also, the writing for the later half Daredevil season 2 on Netflix was... not good. I don't recall if I saw the third season, but I remember being very genuinely disappointed in The Defenders. Not disappointed like a bitter comic book nerd, more disappointed like a parent. Like... there was so much there you could've done! That was all? Oh well. Points for trying, I still love you.

Anyway, time will tell. I'm happy that they're trying, but I won't get my hopes up yet.

[–] andrewrgross 2 points 1 month ago* (last edited 1 month ago)

It sounds like there's no fundamental disagreement between us. It sounds like the only difference is one of attitude.

I worry sometimes that people express frustration with the state of things as though articulating what people should do might serve as a road map to getting them to do it. But getting people to do it requires understanding why they don't.

[–] andrewrgross 17 points 1 month ago (2 children)

This is true. But it's incomplete.

We do not have a functioning democracy. Most people feel that. Voting works when there are candidates with voting for, and votes translate into change, but when the system has been hollowed out by money and judicial capture and voting rules designed to prevent actual change, we are in a bind.

Will voting fix this? No, not singularly. So voting doesn't make a difference? Absolutely not! It's still one of our most powerful tools, even as weakend as it is!

Vote ... and March. Vote... and boycott. Vote... and disrupt. Vote... and organize your neighbors.

We can't stop voting, but that can't be our biggest or only tool. And everyone needs to understand this.

[–] andrewrgross 1 points 1 month ago

Okay. I don't really have anything to add to that. Good luck though.

[–] andrewrgross 1 points 1 month ago

I'm not disputing this, I'm just asking for clarity so I can understand key facts. Are there soldiers actively serving in Israel? How many? Since when?

That article didn't actually provide much clarity. I tried searching for more, and found a bit in this article:

https://theintercept.com/2023/10/27/secret-military-base-israel-gaza-site-512/

The main thing this says is that US military presence in Israel is deliberately ambiguous. For instance, the day after the commemoration in the article you shared, US European Command actually denied that this was a us military base, insisting that it was actually a "living facility".

I don't doubt that we have troops there. But historically the army doesn't seem to acknowledge them. So announcing sending people does seem significant.

[–] andrewrgross 15 points 1 month ago (8 children)

These are good questions. I don't know. First, what state are you in? Second, does she have any coworkers? Also, does she know anyone in a similar field? If she went to school, does she know any classmates or teachers who might have advice?

Also: can this be automated? Nowadays, you can have a large language model code a lot of things. Could she instruct one to write a python or bash script to reduce since of the work?

Ultimately, I think she should keep looking for better work. But I know that can be challenging.

 
 
 
 

Adam's podcast is just straight-up low-key solarpunk at this point. Like half the videos feel relevant.

Here is the audio-only version, too: https://podcasts.apple.com/us/podcast/factually-with-adam-conover/id1463460577

 

cross-posted from: https://startrek.website/post/11678529

Happy Free RPG Day!

I saw this post last night just before the sale ended, and grabbed a free copy of the Star Trek Adventures RPG core rule book.

If anyone would like a copy, message me and I'll share my copy with you (which I think is acceptable: as a rule, I don't encourage piracy of RPGs because I want to respect the creative work of others, but I got this free on sale yesterday, so it seems reasonable to share copies person-to-person).

Having spent the morning reading it, I'm very impressed. I've made it a priority to try and learn from other RPGs, especially any that take place in some kind of positive future. And I'm especially interested in ones like Traveler, this, and The Expanse, because eventually I'd like to release a space-based companion to the core manual.

This is a very cool game book. It's really rich in lore, and does a great job making the world seem intelligible to play in. Contextualizing the technology and making sense of the conflicts and player experiences in such a world is no mean feat, but this RPG does a really good job, imo, demonstrating ways of doing that.

 

Our indie dev group just released our third playable adventure! This is the climax of a four-part set! It is now available for free on DriveThruRPG!

It’s for a free, open-source game system/setting we made that’s like cyberpunk in a post-scarcity society. Check it out! Honest feedback is appreciated.

A gang of whitehat biohackers suspect they’re being targeted. That threat is about to get very real.

On a sunny summer day, your help is needed escorting a eccentric researcher to a meeting with their collegues. It’s been six weeks since unknown actors staged a daring armed robbery on their laboratory, and tensions are running high. But when this mysterious adversary puts their plans into action, it’ll take all your skills and judgement to avert a nightmare.

This story continues to build on the previous two in its scope, complexity, and challenges to give diverse player and character types opportunitites to see more places, meet more characters, and find ways to use their specialities to help their communities in a story with around 8 - 10 hours of content.

7
submitted 5 months ago* (last edited 5 months ago) by andrewrgross to c/fullyautomatedrpg
 

Our indie dev group just released our third playable adventure! This is the climax of a four-part set! It is now available for free on DriveThruRPG!

It’s for a free, open-source game system/setting we made that’s like cyberpunk in a post-scarcity society. Check it out! Honest feedback is appreciated.

A gang of whitehat biohackers suspect they're being targeted. That threat is about to get very real.

On a sunny summer day, your help is needed escorting a eccentric researcher to a meeting with their collegues. It's been six weeks since unknown actors staged a daring armed robbery on their laboratory, and tensions are running high. But when this mysterious adversary puts their plans into action, it'll take all your skills and judgement to avert a nightmare.

This story continues to build on the previous two in its scope, complexity, and challenges to give diverse player and character types opportunitites to see more places, meet more characters, and find ways to use their specialities to help their communities in a story with around 8 - 10 hours of content.

 

A lone figure at a party reflects that the rest of the revelers don't know that "xylophones" with metal bars are actually glockenspiels.

 

Our indie dev group just released our second playable adventure! It is now available for free on DriveThruRPG!

It's for a free, open-source game system/setting we made that's like cyberpunk in a post-scarcity society. Check it out! Honest feedback is appreciated.

An adventurer is facing a mind-bending medical crisis. Are you prepard to join the rescue party?

Psychonaut Psilosybe Vulgaris has fallen into a catonic state while testing a new psychadelic. Now her doctor and friends need the aid of some daring and capable first responders ready to do whatever it takes to find a cure, before her mind dissolves away to nothing!

As the second published adventure within the Fully Automated! solarpunk game catalog, Psychonautica is written for new players who are ready for a more free-form adventure. Unlike the short and simple demo mission, this one has twists, turns, and opportunities for GMs and players to tell stories with a bit more freedom.

Respond to a medical emergency! Explore the wild mental dimension of neurospace! Meet a wilder, wider world of characters in a story that stands on its own while planting the seeds for an even more climactic sequel!

 

Before you get mad at me, relax: I live under an electoral system in which my vote isn't counted.

 

Our second playable adventure is now available for free on DriveThruRPG!

An adventurer is facing a mind-bending medical crisis. Are you prepard to join the rescue party?

Psychonaut Psilosybe Vulgaris has fallen into a catonic state while testing a new psychadelic. Now her doctor and friends need the aid of some daring and capable first responders ready to do whatever it takes to find a cure, before her mind dissolves away to nothing!

As the second published adventure within the Fully Automated! solarpunk game catalog, Psychonautica is written for new players who are ready for a more free-form adventure. Unlike the short and simple demo mission, this one has twists, turns, and opportunities for GMs and players to tell stories with a bit more freedom.

Respond to a medical emergency! Explore the wild mental dimension of neurospace! Meet a wilder, wider world of characters in a story that stands on its own while planting the seeds for an even more climactic sequel!

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