all-knight-party
We love you, Bender!
To be honest, after high school it just either doesn't seem like most people I know my age are very religious at all either way, or otherwise it doesn't come up.
I haven't had anyone give me shit for it, personally, I don't take offense to online meme bashing, everybody gets it
I'd say I'm agnostic, but my parents also didn't force religion on me, my dad is Catholic, and my mom is Thai Buddhist, and I view the Buddhist ideology to strive for being satisfied without material as an honorable goal. I feel as if I believe that attaining that mindset really is nirvana, and I don't think you need to be particularly religious to think that's possible.
I think video games' volatility and ties to specific hardware and issues of bugs and technical problems hold them back from being the best medium.
Almost all other kinds of art are much more easily preserved in their original form and have more longevity and deliverance of artistic intent.
It's about time to rewatch Avatar, isn't it...
That's an extremely difficult situation to deal with. I'm glad you were able to get some help. It's very easy to spiral down and sometimes you might feel like you deserve that spiral, getting out can be a real climb.
God, yes, they did such a good job on the show. MASSIVE SPOILERS, but I loved how they handled the scene with Joel and the doctors. They cut it off, leaving it ambiguous whether he kills them or not, meanwhile in the game the player is given the ability to kill them, but is not forced to. It translates that perfectly.
Absolutely. There are a few studios I love so much that I know what they produce I'll enjoy well enough to find it worth it, and so I'll watch a gameplay trailer or two to get a baseline understanding of the type of game I should expect, and as soon as I'm satisfied by the premise, that's it.
I wait for release and explore around the possibilities myself and wonder things, and test things, and get mad that I didn't realize I could do a thing the whole time, but it's really just an awesome way to experience a game.
Of course, this only works if I trust that the studio will put out a baseline of quality and expected type of gameplay. If a game is of questionable quality money becomes a larger issue than ideal experience.
Absolutely. A huge reason why soulslikes are so beloved. Through a huge combination of deliberate decisions touching nearly every facet of the game, an ethos is crafted all for the sake of intriguing the player, challenging the player's mind and physical execution, and then triumphing, with discovery of several forms peppered throughout the way.
The lack of a map, enabled by a well designed and memorable world is one of the best examples for me. Nothing else I've played quite matches navigating Dark Souls without a map. You're in one spot of this large, interconnected, seamless world. You just finished grinding an item in Darkroot Garden, and you want to return to Firelink.
Mentally, a collage of images appears in my mind, laying a pathway, a map of the world, the different paths and elevators I must take to get to where I need to go, and I begin walking, and I follow my own directions. That experience is all over the place in that game, and for all the obtuseness that's in there, it was still so worth it to commit to that design so hard.
I didn't say that understanding and agreement are the same. What I wanted was for that user to understand where the other side was coming from, and acknowledge that, and if they still had a different opinion, then okay, but I just wanted to try and explain the side I'm on in a less directly hostile way than the other commenters are.
You make some logical points, I won't go into my opinion since it already seems clear, hope you have a nice night, genuinely, people should be able to discuss this stuff maturely.
It'd be hard to find because it's just called GoldenEye 007 link
I didn't even know there was a modern control scheme in that, wow! How's that mess with it?