Yeah, the rest of the criers are children. Except the Silver Rush one if I recall correctly -- he's an adult with an adult voice.
TotallyHuman
Wait, what? I could have sworn it was a child.
Yeah. Part of me is uneasy with the monopoly, but unless they start abusing it I don't think there's really a problem. Besides, they're not the same as a railway: nothing's stopping a game company from directly providing executable downloads, and some do.
Depends on the income period -- I'd do 25% of daily income for a first offence.
I see. Would there also be an arc if you put your hand near the generator while it was running, then?
Does the human body rapidly discharge into air or something?
Okay, so you're insulated from ground. The generator charges you up. You are at the same charge as the generator. You let go of the generator. Why is there a potential difference?
Thing that confuses me is that when you let go, you should have the same charge as the generator. No charge difference, no arc. Unless I'm wrong about something, which I probably am (hence my confusion).
Why wouldn't the electrons go to ground through your body while you're touching it?
It's actually counterproductive! People who want to screen stuff about abuse from their internet experience can set up filters. Those filters are broken when you censor the relevant words!
Interesting. Unlike most measures, bike lanes are also a positive on their own, climate change or not. I assume this analysis doesn't include negative-cost solutions like carbon pricing.
I think both of these positions are important for coercing Sony. If everyone who was upset left permanently and kept their bad reviews, Sony would have no incentive to backtrack their next boneheaded decision. But it's also true that if everyone jumps back in as if nothing happens, they have no incentive to avoid excessive greed in the future.
Most of the players will come back, and so Sony will be rewarded for compliance. But some players will be permanently alienated, and those permanently lost profits will be a reminder of what happens when you try to screw your players over.