Even in the cloud you need to consider licenses such as the AGPL. Personally I don't get this almost apathetic approach many developers have towards licensing and abiding by licenses.
TechieDamien
It was pretty accurate though.
Here are my two cents as an outsider looking in. I spend ~15-30 mins a day on Lemmy (usually while doing other things), so I see a decent amount of content but I am not at the leading edge of posts. When I look at posts, I rarely, if ever see spam. For the most part there is civil conversations and those that attempt to derail them are downvoted and, in some cases, banned.
Does this mean that moderation isn't a problem? No, I am but one user. However, it does indicate it is not a chronic issue. Personally I would like to see you guys refederate, as that could only increase the quality of discussions throughout the fediverse.
Here are my two cents as an outsider looking in. I spend ~15-30 mins a day on Lemmy (usually while doing other things), so I see a decent amount of content but I am not at the leading edge of posts. When I look at posts, I rarely, if ever see spam. For the most part there is civil conversations and those that attempt to derail them are downvoted and, in some cases, banned.
Does this mean that moderation isn't a problem? No, I am but one user. However, it does indicate it is not a chronic issue. Personally I would like to see you guys refederate, as that could only increase the quality of discussions throughout the fediverse.
Apart from your favourite distro of course!
Hard to tell without seeing your code and node tree, but I reckon you are probably rotating a child (specifically the mesh instance). You should be rotating the root spatial of your player scene.
Are you sure you're a bot?
Meanwhile Linux distros will just package the non-blocklist version and French citizens will end up bypassing the restriction by accident!
Oh no! I've been kidnapped!
The following is from their website:
About Us
We are a merry band of veteran game developers disillusioned by the exploitative and greedy practices we once helped create. We are experts who have worked on many of the biggest hits in Korea.
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We’ve seen first hand how corporate game companies sell their soul for the easy payday. We are disappointed to see them doubling down on more and more exploitative practices, becoming more like casinos instead of bringing joy to gamers.
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We’re fighting to win back the hearts of gamers around the world. We believe that by creating games with soul, and by respecting our users we can usher in a renaissance of awesome video games direct from Korea.
And then they do this... How hypocritical...
I think we some ed-ucation here
yuS, it is!