PrejudicedKettle

joined 1 year ago

I come back every year or so and play for a month or two each time, still haven't spent money on it (but starting to think I should, to support the devs)

[–] PrejudicedKettle@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

Can confirm, I usually got Pepsi when I asked for Coke (not unexpected).

[–] PrejudicedKettle@lemmy.world 9 points 10 months ago (7 children)

Lived in Quebec, Canada up until recently. My family called it coke.

Thanks a lot for the update! Disappointing that it wouldn't work behind just CloudFlare, I know my parents use an Apple TV to watch stuff. While I don't happen to need this right now, it's very useful to know in case some additional restrictions happen.

I've been using Plex because it's what I heard the most about and I liked that it has native apps everywhere. Wasn't so tempted by Jellyfin since, even as a web developer, I'm not fond of web apps on other platforms. However, it's starting to be tempting to switch...

[–] PrejudicedKettle@lemmy.world 1 points 1 year ago (3 children)

Never even heard of Hertzner, but I'm super curious about your results, I'm currently running a proxy with CloudFlare on some services but not on Plex

[–] PrejudicedKettle@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Everything I tried was annoying to use and didn't do what I wanted for some reason, so I just made my own. This took some time, but not as much as I expected.

  • I copy and pasted a GitHub Action from the official docs which generates a Docker image and publishes it to GitHub Packages.
  • On the server, I use Portainer's "Stacks" (which are just Docker Compose files) for all programs and games, so I just added a new stack which uses my image from GitHub.
  • The server also has Watchtower installed on it (inside a container of course), which updates all containers, including the dashboard.
  • Portainer and Watchtower both share the same Docker configuration, so I only need to configure my GitHub access token in one place (e.g., Portainer's UI).
[–] PrejudicedKettle@lemmy.world 16 points 1 year ago* (last edited 1 year ago)

If I occasionally faintly hear a short sound, but it's not noticeable when I'm focusing on something else and it's only every few hours, I'm fine with it. Any more than that is unacceptable IMO, unless all your neighbors do it and are okay with it somehow.

Maybe I was spoiled by thick walls.

[–] PrejudicedKettle@lemmy.world 7 points 1 year ago (4 children)

I feel like I've been seeing more posts and comments though, and looking at those, they seem to still be rising (although probably influenced by bots).

I wonder if the spike of active user may be caused by people first trying it out (then giving up), followed up by people making several accounts on different instances before settling for one or two.

Agreed. I haven't been on an instance that federates with them yet and I'd like to keep it that way.

[–] PrejudicedKettle@lemmy.world 10 points 1 year ago* (last edited 1 year ago) (3 children)

What's cool about the fediverse is that we get to choose.

Do I want to be in an instance that federates with everyone, good and bad?

Pros:

  • More content.
  • Potentially insightful debate.

Cons:

  • More negativity.
  • Potentially giving a platform to extremists.

Or do I want to be in an instance that defederates on a whim?

Pros:

  • More positive content.
  • Taking a strong stance against extremism.

Cons:

  • Less content.
  • Potentially missing insightful debate.

Personally, debate I've had that was insightful was generally in good faith to begin with, and would be allowed on platforms like Beehaw, so I don't see much use for "anything goes" kinds of platforms. Additionally, I'm not always in the mood for debate. I can just switch between different instances depending on my mood. Given that everyone can choose their instance, I don't see much of a reason for trying to federate with everyone.

[–] PrejudicedKettle@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

Roblox is a platform where some users create games and other players play them. It's grown to be a pretty powerful platform/engine, but is now significantly more complex than it used to.

Roblox has the ability for users to add micro-transactions to their game. Essentially, users get a small portion of the micro-transactions back as real-world currency. It's up to users/developers who make those games to choose what players get in exchange for these micro-transactions.

As far as I can tell, the quality of games has dramatically increased since I quit. My guess would be that the users/developers making games are now adults, and the players are still kids.

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